8 CacheSkinningBloodInfectionChance(
eAgents.SALMONELLA);
30 MiscGameplayFunctions.TransferItemProperties(
this,dead_entity,
true,
true,
true,
true);
32 dead_entity.SetHealthMax(
"",
"Health");
54 return "CattleBellow_SoundSet";
59 return "CattleMooA_SoundSet";
85 return "WolfWhimper_SoundSet";
90 return "WolfBark_SoundSet";
109 return "GoatBleat_B_SoundSet";
114 return "GoatBleat_A_SoundSet";
118class Animal_CapraHircusF
extends Animal_CapraHircus {}
119class Animal_CapraHircus_Spooky
extends Animal_CapraHircus
123 return "DestructionEffectSpookyGoat";
136 if (!IsDamageDestroyed())
159class Animal_CapreolusCapreolus
extends AnimalBase
174 return "HareSquawk_SoundSet";
179 return "HareChirp_SoundSet";
182class Animal_CapreolusCapreolusF
extends Animal_CapreolusCapreolus {}
199 return "DeerBleat_SoundSet";
204 return "DeerRoar_SoundSet";
224 return "DeerBleat_SoundSet";
229 return "DeerRoar_SoundSet";
252 return "HenScream_SoundSet";
257 return "HenCluck_X_SoundSet";
272 return "DeadRooster";
285 return "DeadChicken_Brown";
293 return "DeadChicken_Brown";
301 return "DeadChicken_Spotted";
309 return "DeadChicken_White";
330 return "SheepBleat_E_SoundSet";
335 return "SheepBleat_G_SoundSet";
338class Animal_OvisAriesF
extends Animal_OvisAries {}
356 return "HogSqueal_SoundSet";
361 return "HogGrunt_G_SoundSet";
380 return "HogSqueal_SoundSet";
385 return "HogGrunt_G_SoundSet";
409 return "BearSnarl_SoundSet";
414 return "BearRoarShort_SoundSet";
433 return "HenScream_SoundSet";
438 return "HenCluck_X_SoundSet";
477 return "HenScream_SoundSet";
482 return "HenCluck_X_SoundSet";
override bool IsDestructionBehaviour()
void ~Animal_CapraHircus_Spooky()
override bool ReplaceOnDeath()
override string ReleaseSound()
override string CaptureSound()
override bool ResistContaminatedEffect()
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
override bool CanBeSkinned()
override void OnDamageDestroyed(int oldLevel)
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
override bool KeepHealthOnReplace()
const int ECE_OBJECT_SWAP
override string GetDeadItemName()
override string GetDeadItemName()
override bool CanBeSkinned()
override bool ReplaceOnDeath()
override string ReleaseSound()
override string CaptureSound()
override bool KeepHealthOnReplace()
override void RegisterHitComponentsForAI()
override string GetDeadItemName()
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
override ArrowManagerBase GetArrowManager()
ref ArrowManagerBase m_ArrowManager
override void DeathUpdate()
override bool IsSelfAdjustingTemperature()
override bool IsRefresherSignalingViable()
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
string m_DefaultHitComponent
string m_DefaultHitPositionComponent
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition