DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Класс ActionManagerClient
+ Граф наследования:ActionManagerClient:

Защищенные члены

void ActionManagerClient (PlayerBase player)
 
override void Update (int pCurrentCommandID)
 
void RegisterInputs (PlayerBase player)
 
void SetActioninputOrder ()
 
void SetDefaultInputsOrder ()
 
override void RequestEndAction ()
 
override void EndActionInput ()
 
void InputsUpdate ()
 
void ProcessActionRequestEnd ()
 
void ProcessActionInputEnd ()
 
ActionBase GetPossibleAction (typename inputType)
 
array< ActionBaseGetPossibleActions (typename inputType)
 
int GetPossibleActionIndex (typename inputType)
 
int GetPossibleActionCount (typename inputType)
 
void InjectAction (ActionBase action, ActionTarget target, ItemBase item)
 
void InjectAction (typename actionType, ActionTarget target, ItemBase item)
 
void EjectAction (ActionBase action)
 
void EjectAction (typename actionType)
 
void ForceTarget (Object targetObject)
 
void ClearForceTarget ()
 
override ActionTarget FindActionTarget ()
 
ItemBase FindActionItem ()
 
bool HasHandInventoryReservation ()
 
void FindContextualUserActions (int pCurrentCommandID)
 
bool LockInventory (ActionData action_data)
 
void UnlockInventory (ActionData action_data)
 
void ActionStart (ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
 
void HandleInputsOnActionStart (ActionBase action)
 
void HandleInputsOnActionEnd ()
 
void ResetInputsState ()
 
void ResetInputsActions ()
 
override void OnJumpStart ()
 
override void EndOrInterruptCurrentAction ()
 
override void OnInstantAction (typename user_action_type, Param data=NULL)
 
void PerformActionStart (ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
 
override void OnActionEnd ()
 
void SetInventoryAction (ActionBase action_name, ItemBase target_item, ItemBase main_item)
 
void SetInventoryAction (ActionBase action_name, ActionTarget target, ItemBase main_item)
 
void UnsetInventoryAction ()
 
override GetSelectedActionCategory ()
 
void UpdateActionCategoryPriority ()
 
override void SelectFirstActionCategory ()
 
override void SelectNextActionCategory ()
 
override void SelectPrevActionCategory ()
 
override void SelectNextAction ()
 
override void SelectPrevAction ()
 
bool CanPerformActionFromQuickbar (ItemBase mainItem, ItemBase targetItem)
 
void PerformActionFromQuickbar (ItemBase mainItem, ItemBase targetItem)
 
bool CanPerformActionFromInventory (ItemBase mainItem, ItemBase targetItem)
 
void PerformActionFromInventory (ItemBase mainItem, ItemBase targetItem)
 
bool CanSetActionFromInventory (ItemBase mainItem, ItemBase targetItem)
 
void SetActionFromInventory (ItemBase mainItem, ItemBase targetItem)
 
void SetIgnoreAutomaticInputEnd (bool state)
 
override void RequestInterruptAction ()
 client requests action interrupt
 

Защищенные статические члены

static ActionVariantManager GetVariantManager (typename actionName)
 

Защищенные данные

int m_LastAcknowledgmentID
 
bool m_ActionPossible
 
ref array< ref InventoryLocationm_ReservedInventoryLocations
 
ref InventoryActionHandler m_InventoryActionHandler
 
ref InventoryLocation m_HandInventoryLocationTest
 
ref TTypeNameActionInputMap m_RegistredInputsMap
 
ref array< ActionInputm_OrederedAllActionInput
 
ref array< ActionInputm_OrderedStandartActionInputs
 
ref array< ActionInputm_DefaultOrderOfActionInputs
 
int m_SelectedActionInputToSrollIndex
 
bool m_IgnoreAutoInputEnd
 
ref ActionData m_PendingActionData
 
bool m_ActionWantEndRequest_Send
 
bool m_ActionInputWantEnd_Send
 

Закрытые данные

ref ActionTarget m_ForceTarget
 
ref ActionTargets m_Targets
 

Подробное описание

См. определение в файле ActionManagerClient.c строка 4