1094 {
1097 target =
new ActionTarget(targetItem, null, -1, vector.Zero, -1);
1098 bool hasTarget = targetItem != NULL;
1099
1100 if (mainItem)
1101 {
1102 ActionBase picked_action;
1103 array<ActionBase_Basic> actions;
1104 int i;
1105
1106
1107 mainItem.GetActions(DefaultActionInput, actions);
1108 if (actions)
1109 {
1110 for (i = 0; i < actions.Count(); i++)
1111 {
1112 picked_action = ActionBase.Cast(actions[i]);
1114 {
1115 if (hasTarget == picked_action.
HasTarget())
1116 {
1118 return;
1119 }
1120 }
1121 }
1122 }
1123
1124
1125 mainItem.GetActions(InventoryOnlyActionInput, actions);
1126 if (actions)
1127 {
1128 for (i = 0; i < actions.Count(); i++)
1129 {
1130 picked_action = ActionBase.Cast(actions[i]);
1131 if (picked_action && picked_action.
Can(
m_Player,target, itemInHand))
1132 {
1133 if (hasTarget == picked_action.
HasTarget())
1134 {
1136 return;
1137 }
1138 }
1139 }
1140 }
1141 }
1142 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
class GP5GasMask extends MaskBase ItemBase
bool CanBePerformedFromInventory()
bool Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
void ActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)