42 {
44 super.Update(pCurrentCommandID);
45 int currentCommandID =
m_Player.GetCurrentCommandID();
47
49 {
51
53
56
58 }
59
61 {
64
66 {
68 break;
69
71#ifdef ENABLE_LOGGING
72 if ( LogManager.IsActionLogEnable() )
73 {
74 Debug.ActionLog(
"STS = " +
m_Player.GetSimulationTimeStamp() +
" UA_AM_ACCEPTED",
this.ToString() ,
"n/a",
"Update",
m_Player.ToString() );
75 }
76#endif
78
81
83 {
87
90 }
91 else
92 {
95 }
97 break;
98
100#ifdef ENABLE_LOGGING
101 if ( LogManager.IsActionLogEnable() )
102 {
103 Debug.ActionLog(
"STS = " +
m_Player.GetSimulationTimeStamp() +
" UA_AM_REJECTED",
this.ToString() ,
"n/a",
"Update",
m_Player.ToString() );
104 }
105#endif
108 break;
109
110 default:
113 break;
114 }
115 }
116
117#ifdef DEVELOPER
118 if (DeveloperFreeCamera.IsFreeCameraEnabledNoPlayerMovement())
119 {
122 }
123 else
124 {
125#endif
127 {
128 bool isMenuOpen = false;
129#ifndef NO_GUI
131#endif
133 {
135 }
136 else
137 {
139 }
141 }
142
144#ifdef DEVELOPER
145 }
146#endif
147
148 }
ref ActionData m_CurrentActionData
bool ActionPossibilityCheck(int pCurrentCommandID)
int m_PendingActionAcknowledgmentID
ref ActionTarget m_Target
override void OnActionEnd()
void ProcessActionRequestEnd()
ref InventoryActionHandler m_InventoryActionHandler
override void RequestInterruptAction()
client requests action interrupt
void FindContextualUserActions(int pCurrentCommandID)
ref ActionTargets m_Targets
void ResetInputsActions()
void ProcessActionInputEnd()
ref ActionData m_PendingActionData