DayZ 1.27
DayZ Explorer by KGB
 
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Класс PlayerContainer
+ Граф наследования:PlayerContainer:

Защищенные члены

override void UpdateRadialIcon ()
 
bool HasEntityContainerVisible (EntityAI entity)
 
SlotsIcon GetSlotsIcon (int row, int column)
 
void PlayerContainer (LayoutHolder parent, int sort=-1)
 
void ~PlayerContainer ()
 
void ItemAttached (EntityAI item, string slot_name)
 
void ItemDetached (EntityAI item, string slot_name)
 
void OnAttachmentReservationSet (EntityAI item, int slot_id)
 
void OnAttachmentReservationRelease (EntityAI item, int slot_id)
 
void AddSlotsContainer (int row_count)
 
void MouseClick (Widget w, int x, int y, int button)
 
float GetMainContainerTopPos ()
 
float GetMainContainerBottomPos ()
 
override void Insert (LayoutHolder container, int pos=-1, bool immedUpdate=true)
 
bool IsItemWithContainerActive ()
 
override bool IsItemWithQuantityActive ()
 
override bool IsItemActive ()
 
bool IsEmptyItemActive ()
 
void UnfocusPlayerAttachmentsContainer ()
 
void DoubleClick (Widget w, int x, int y, int button)
 
override void ExpandCollapseContainer ()
 
bool IsContainerWithCargoActive ()
 
bool IsItemWithAttachmentsActive ()
 
override bool TransferItemToVicinity ()
 
override bool InspectItem ()
 
int GetRecipeCount (bool recipe_anywhere, EntityAI entity1, EntityAI entity2)
 
override bool TransferItem ()
 
override EntityAI GetFocusedItem ()
 
override bool Combine ()
 
override bool Select ()
 
void SetPlayer (PlayerBase player)
 
override void OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver)
 
ItemPreviewWidget GetItemPreviewWidget (Widget w)
 
override void DraggingOverHeader (Widget w, int x, int y, Widget receiver)
 
override void DraggingOver (Widget w, int x, int y, Widget receiver)
 
void OnDropReceivedFromGhostArea (Widget w, int x, int y, Widget receiver)
 
void SwapItemsInOrder (int slot1, int slot2)
 
override void UpdateInterval ()
 
void ToggleContainer (Widget w, EntityAI item)
 
override bool CanOpenCloseContainerEx (EntityAI focusedEntity)
 
void ToggleWidget (Widget w)
 
override void CollapseButtonOnMouseButtonDown (Widget w)
 
bool IsPlayerEquipmentActive ()
 
override void Refresh ()
 
override bool OnChildRemove (Widget w, Widget child)
 
override bool OnChildAdd (Widget w, Widget child)
 

Защищенные данные

ref AttachmentsGroupContainer m_PlayerAttachmentsContainer
 
ref map< int, SlotsIconm_InventorySlots
 
ref map< EntityAI, ref Containerm_ShowedItems = new ref map<EntityAI, ref Container>
 
ref map< int, ref Containerm_ShowedItemsIDs = new ref map<int, ref Container>
 
PlayerBase m_Player
 
const int HEADER_INDEX_OFFSET = 2
 

Дополнительные унаследованные члены

- Закрытые члены унаследованные от CollapsibleContainer
void CollapsibleContainer (LayoutHolder parent, int sort=-1)
 
override void SetLayoutName ()
 
EntityAI GetEntity ()
 
override void OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver)
 
override void Refresh ()
 
override void OnShow ()
 
override void OnHide ()
 
override void Insert (LayoutHolder container, int pos=-1, bool immedUpdate=true)
 
override void Remove (LayoutHolder container)
 
bool CanDisplayAnyCategory ()
 
void UpdateCollapseButtons ()
 
void LoadDefaultState ()
 
bool IsHidden ()
 
void CollapseButtonOnMouseButtonDown (Widget w)
 
override void Toggle ()
 
override bool OnChildRemove (Widget w, Widget child)
 
override bool OnChildAdd (Widget w, Widget child)
 
override Header GetHeader ()
 
override void SetHeader (Header header)
 
void SetCollapsibleHeaderArrowState (bool open)
 
- Закрытые данные унаследованные от CollapsibleContainer
ref CollapsibleHeader m_CollapsibleHeader
 
bool m_Hidden
 

Подробное описание

См. определение в файле PlayerContainer.c строка 1