493 {
494 if( GetFocusedContainer().IsInherited( ContainerWithCargo ) || GetFocusedContainer().IsInherited( ContainerWithCargoAndAttachments ) )
495 {
496 return GetFocusedContainer().InspectItem();
497 }
498 else
499 {
502 if( item )
503 {
505 return true;
506 }
507 }
508 return false;
509 }
proto native DayZPlayer GetPlayer()
override bool InspectItem()
override EntityAI GetFocusedItem()
proto native CGame GetGame()