DayZ 1.27
DayZ Explorer by KGB
 
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Класс Inventory_Base
+ Граф наследования:Inventory_Base:

Защищенные члены

void HescoBox ()
 
override bool HasProxyParts ()
 
override bool CanPutIntoHands (EntityAI parent)
 
void Synchronize ()
 
override void OnVariablesSynchronized ()
 
void RefreshVisuals ()
 
int GetState ()
 
void SetState (int state)
 
bool CanBeFilledAtPosition (vector position)
 
bool CanBeManipulated ()
 
void Fold ()
 
void Unfold ()
 
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
 
override void RefreshPhysics ()
 
void Fill ()
 
override void OnStoreSave (ParamsWriteContext ctx)
 
override bool OnStoreLoad (ParamsReadContext ctx, int version)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool IsDeployable ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override void SetActions ()
 
void PlayDeployLoopSound ()
 
void StopDeployLoopSound ()
 DEPRECATED.
 

Защищенные данные

int m_State
 
ref EffectSound m_DeployLoopSound
 DEPRECATED.
 

Закрытые члены

override void SetActions ()
 
override void SetActions ()
 
override bool CanDetachAttachment (EntityAI parent)
 
override bool CanPutAsAttachment (EntityAI parent)
 
override bool CanDetachAttachment (EntityAI parent)
 
override bool CanPutInCargo (EntityAI parent)
 
override bool CanDetachAttachment (EntityAI parent)
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool CanDetachAttachment (EntityAI parent)
 
override bool CanPutAsAttachment (EntityAI parent)
 
override bool CanDetachAttachment (EntityAI parent)
 
override bool CanPutAsAttachment (EntityAI parent)
 
override bool CanDetachAttachment (EntityAI parent)
 
override void SetActions ()
 
override void InitItemVariables ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override bool IsMeleeFinisher ()
 
override array< intGetValidFinishers ()
 
override bool CanPutAsAttachment (EntityAI parent)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override void SetActions ()
 
void SeedPackBase ()
 
void EmptySeedPack (PlayerBase player)
 
override void SetActions ()
 
override void SetActions ()
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
void XmasLights ()
 
override bool IsElectricAppliance ()
 
override void OnWorkStart ()
 
override void OnWorkStop ()
 
void AttachToObject (ItemBase parent)
 
void DetachFromObject (ItemBase parent)
 
void TurnOnItem (ItemBase item)
 
void TurnOffItem (ItemBase item)
 
void HideOnItem (ItemBase item)
 
override void SetActions ()
 

Закрытые данные

ref Timer m_Timer
 
ItemBase m_AttachedTo = NULL
 

Закрытые статические данные

static const int FOLDED = 0
 
static const int UNFOLDED = 1
 
static const int FILLED = 2
 
static const int PERCENTUAL_DAMAGE = 1
 
static const float PACK_DAMAGE_TOLERANCE = 0.5
 

Подробное описание

См. определение в файле BarbedBaseballBat.c строка 1