DayZ 1.30
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◆ CanReceiveAction()

bool CanReceiveAction ( ActionTarget target)
protected

См. определение в файле ActionBase.c строка 861

862 {
863 bool result = true;
864 PlayerBase target_player = PlayerBase.Cast(target.GetObject());
865
866 if (target_player)
867 {
868 result = !target_player.IsJumpInProgress();
869 result = result && !(target_player.GetCommand_Ladder() || (target_player.GetCommand_Vehicle() && !CanTargetBeInVehicle()) || target_player.GetCommand_Swim());
870 }
871
872 return result;
873 }
bool CanTargetBeInVehicle()
Определения ActionBase.c:366
Определения PlayerBaseClient.c:2

Перекрестные ссылки ActionTarget() и CanTargetBeInVehicle().

Используется в ActionInjectTarget::OnExecuteServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDisinfectTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer() и OnFinishProgressServer().