Dayz 1.25
Dayz Code Explorer by KGB
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Структуры данных | |
class | ActionData |
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enum | ActionConditionMask { ACM_NO_EXEPTION = 0 , ACM_IN_VEHICLE = 1 , ACM_ON_LADDER = 2 , ACM_SWIMMING = 4 , ACM_RESTRAIN = 8 , ACM_RAISED = 16 , ACM_ON_BACK = 32 , ACM_THROWING = 64 , ACM_LEANING = 128 , ACM_BROKEN_LEGS = 256 } |
Элементы перечислений | |
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ACM_NO_EXEPTION | |
ACM_IN_VEHICLE | |
ACM_ON_LADDER | |
ACM_SWIMMING | |
ACM_RESTRAIN | |
ACM_RAISED | |
ACM_ON_BACK | |
ACM_THROWING | |
ACM_LEANING | |
ACM_BROKEN_LEGS |
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Перекрестные ссылки HasTarget(), InitConditionMask(), m_ActionID, m_FullBody, m_Input, m_LockTargetOnUse, m_MessageParam, m_Sound, m_Sounds, m_StanceMask и m_Text.
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Используется в ActionConditionContinue() и Can().
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Перекрестные ссылки ActionCondition().
Используется в CanContinue().
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Перекрестные ссылки Can() и ComputeConditionMask().
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Перекрестные ссылки ActionCondition(), DayZPlayerUtils(), GetStanceMask(), HasTarget(), IsFullBody(), m_ConditionItem, m_ConditionMask и m_ConditionTarget.
Используется в Can().
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Используется в CanBeSetFromInventory().
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Перекрестные ссылки CanBePerformedFromInventory().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Используется в InitConditionMask().
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Перекрестные ссылки ActionConditionContinue(), m_ConditionItem и m_ConditionTarget.
Используется в AnimatedActionBase::Do().
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Используется в ActionInjectTarget::OnExecuteServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer(), OnFinishProgressServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer() и ActionDisinfectTarget::OnFinishProgressServer().
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Используется в ActionRemoveSeed::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionRepositionPluggedItem::OnExecuteClient(), ActionTakeHybridAttachment::OnExecuteClient(), OnExecuteClient(), ActionAttachOnSelection::OnExecuteClient(), ActionAttachPowerSourceToPanel::OnExecuteClient(), ActionAttachToConstruction::OnExecuteClient(), ActionAttachWithSwitch::OnExecuteClient(), ActionFoldEntityToSlot::OnExecuteClient(), ActionOpen::OnExecuteClient(), ActionUnfoldEntity::OnExecuteClient(), ActionTakeHybridAttachmentToHands::OnExecuteImpl(), ActionRepositionPluggedItem::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionAttachWithSwitch::OnExecuteServer(), ActionFoldEntityToSlot::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), OnFinishProgressClient(), OnFinishProgressServer(), ActionDetachFromTarget::Process(), SetupAction(), ActionDropItemSimple::Start(), FirearmActionAttachMagazine::Start(), FirearmActionAttachMagazineQuick::Start(), ValidateSwap() и ValidateSyncMove().
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Используется в Can().
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Используется в SetupAction().
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Перекрестные ссылки m_ConditionItem и m_ConditionTarget.
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Перекрестные ссылки GetGame(), OnEnd(), OnEndClient() и OnEndServer().
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Перекрестные ссылки OnEndInput().
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Перекрестные ссылки OnEndRequest().
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Перекрестные ссылки AC_UNCATEGORIZED.
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Перекрестные ссылки m_ActionID.
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Перекрестные ссылки m_Input.
Используется в UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), ServerBrowserTab::Construct(), UIScriptedMenu::CreateGroupContainer(), GetBoundButtonText(), UIScriptedMenu::GetControlMappingInfo(), InputUtils::GetImagesetAndIconFromInputAction(), DayZPlayer::HandleWeapons(), UIScriptedMenu::Init(), WarningMenuBase::Init(), ScriptedWidgetEventHandler::Init(), ClosableHeader::MouseEnter(), UIScriptedMenu::OnChanged(), ScriptedWidgetEventHandler::OnDoubleClick(), OnInputDeviceChanged(), UIScriptedMenu::OnInputDeviceChanged(), ServerBrowserTab::OnInputDeviceChanged(), ScriptedWidgetEventHandler::OnInputDeviceChanged(), BiosUserManager::OnJoin(), BiosUserManager::OnLoggedOn(), ScriptedWidgetEventHandler::OnMouseButtonUp(), UIScriptedMenu::OnShow(), BiosUserManager::OnUserPicked(), UIScriptedMenu::PerformSetToDefaults(), ItemManager::PrepareTooltip(), RefreshQuickbar(), UIScriptedMenu::Reset(), UIScriptedMenu::ResetCurrentTab(), ServerBrowserTab::ShowHideConsoleWidgets(), PluginBase::ToggleFocus(), UIScriptedMenu::Update(), UIScriptedMenu::UpdateControlsElements(), ScriptedWidgetEventHandler::UpdateIconVisibility(), UIScriptedMenu::UpdateInfoPanelText(), HandsPreview::UpdateInterval() и Hud::UpdateQuickbarGlobalVisibility().
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Перекрестные ссылки m_RefreshReservationTimerValue.
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Используется в Start().
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Перекрестные ссылки m_SpecialtyWeight.
Используется в CreateOrgan(), ActionWaterPlant::OnFinishProgressClient(), ActionSawPlanks::OnFinishProgressServer() и ActionWaterPlant::OnFinishProgressServer().
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Перекрестные ссылки HasProneException() и m_StanceMask.
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Перекрестные ссылки m_VariantID.
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Перекрестные ссылки m_VariantManager и Type.
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Перекрестные ссылки m_VariantManager.
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Перекрестные ссылки m_VariantManager.
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Перекрестные ссылки ActionTarget, Error(), HasTarget() и vector::Zero.
Используется в SetupAction().
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For UI: hiding of progress bar.
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Используется в GetStanceMask() и IsFullBody().
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Action is performed on target, not with item itself, when set to true.
Используется в ActionBase(), Can(), HandleReciveData(), InventoryReservation(), ReadFromContext(), ActionRepairCarChassis::ReadFromContext(), ActionRepairPart::ReadFromContext(), ActionManagerClient::UpdateActionCategoryPriority(), WriteToContext(), ActionRepairCarChassis::WriteToContext() и ActionRepairPart::WriteToContext().
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Перекрестные ссылки m_VariantManager.
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DEPRECATED delivers message ids to clients based on given context.
Используется в AnimatedActionBase::Do(), ActionTurnOffWhileOnGround::OnExecuteServer(), ActionTurnOnWhileOnGround::OnExecuteServer(), ActionMeasureBattery::OnExecuteServer() и Start().
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Перекрестные ссылки CanBeUsedInRestrain(), CanBeUsedInVehicle(), CanBeUsedLeaning(), CanBeUsedOnBack(), CanBeUsedOnLadder(), CanBeUsedRaised(), CanBeUsedSwimming(), CanBeUsedThrowing(), CanBeUsedWithBrokenLegs() и m_ConditionMask.
Используется в ActionBase().
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Перекрестные ссылки End().
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Перекрестные ссылки GameInventory::c_InventoryReservationTimeoutMS, HasTarget(), IsInstant(), IsLocal() и UseAcknowledgment().
Используется в SetupAction().
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Is an action directly related to deployment/advanced placing.
Используется в OnStart().
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Используется в AnimatedActionBase::End().
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Используется в AnimatedActionBase::End().
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Перекрестные ссылки HasProneException() и m_FullBody.
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Перекрестные ссылки vector::DistanceSq().
Используется в ActionCondition(), ActionLockDoors::ActionCondition(), ActionPushCar::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition() и ActionDestroyPart::DestroyCondition().
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Используется в InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), SetupAction() и AnimatedActionBase::Start().
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Используется в InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation() и FirearmActionAttachMagazineQuick::InventoryReservation().
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Перекрестные ссылки m_LockTargetOnUse.
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not using plane object - it's using multiple proxies
Используется в ReadFromContext() и WriteToContext().
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Используется в SetupAction().
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Используется в End() и AnimatedActionBase::End().
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Используется в EndInput().
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Используется в EndRequest().
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Original action didn't add any noise to the NoiseSystem
Используется в End() и AnimatedActionBase::End().
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Перекрестные ссылки IsDeploymentAction().
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Используется в Start().
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Используется в Start().
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Перекрестные ссылки GetGame(), m_RefreshReservationTimerValue и RefreshReservations().
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Перекрестные ссылки GetGame(), m_Sound, m_Sounds и Math::RandomInt().
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Используется в SetupAction().
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create target object from proxyBoneIdx synced from client
Перекрестные ссылки ActionTarget, HasTarget(), IsUsingProxies(), UseMainItem() и vector::Zero.
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Используется в OnUpdateClient().
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Перекрестные ссылки Class::CastTo(), GetGame() и m_MessageParam.
Используется в ActionDisinfectPlantBit::OnExecuteServer().
Перекрестные ссылки m_ActionID.
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Перекрестные ссылки Debug::ActionLog(), ClearInventoryReservationEx(), CreateActionData(), InventoryLocation::DumpToStringNullSafe(), GetGame(), GetStanceMask(), HandleReciveData(), InventoryReservation(), LogManager::IsActionLogEnable(), IsInstant(), m_RefreshReservationTimerValue, MainItemAlwaysInHands(), Post_SetupAction() и UseMainItem().
Перекрестные ссылки m_VariantID.
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Перекрестные ссылки Debug::ActionLog(), GetGame(), GetSoundCategory(), InformPlayers(), LogManager::IsActionLogEnable(), OnStart(), OnStartClient(), OnStartServer() и UA_START.
Перекрестные ссылки m_VariantManager.
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Используется в InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation() и FirearmActionAttachMagazineQuick::InventoryReservation().
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Используется в ReadFromContext(), SetupAction() и WriteToContext().
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get proxy bone idx from parent and selection we are looking at ID is used for synchronisation to server where it's translated back to object
Перекрестные ссылки HasTarget(), IsUsingProxies(), UseMainItem() и vector::Zero.
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Используется в ActionBase(), GetID() и SetID().
Используется в Can(), CanContinue(), CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionDrinkThroughContinuous::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRepairCarChassis::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodSelf::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAnimateCarSelection::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionTakeABite::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionDetachMagazine::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), FirearmActionUnjam::CreateConditionComponents() и OnActionInfoUpdate().
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Используется в _GetSelectedActions(), Can(), InitConditionMask() и UpdatePossibleActions().
Используется в Can(), CanContinue(), CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionDrinkThroughContinuous::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRepairCarChassis::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodSelf::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAnimateCarSelection::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionTakeABite::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionDetachMagazine::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), FirearmActionUnjam::CreateConditionComponents() и OnActionInfoUpdate().
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Используется в ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrinkPondContinuous(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPickBerry::ActionPickBerry(), ActionPlantSeed::ActionPlantSeed(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), CreateActionComponent() и IsFullBody().
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Используется в ActionBase(), GetInput() и SetInput().
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Используется в ActionBase(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCookOnStick::ActionCookOnStick(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillOil::ActionFillOil(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionSawPlanks::ActionSawPlanks(), ActionStartEngine(), ActionSwitchSeats::ActionSwitchSeats(), ActionWaterPlant::ActionWaterPlant(), CreateActionComponent() и IsLockTargetOnUse().
enum ActionConditionMask m_MainItem |
Используется в ActionBase() и SendMessageToClient().
class ActionData m_RefreshReservationTimerValue = 140 |
Используется в GetRefreshReservationTimerValue(), OnUpdateClient() и SetupAction().
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Используется в ActionBase(), ActionForceASip::ActionForceASip() и PlayActionSound().
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Используется в ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldObject::ActionFoldObject(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPourLiquid::ActionPourLiquid(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStartEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchSeats::ActionSwitchSeats(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTransferLiquid::ActionTransferLiquid(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWringClothes::ActionWringClothes(), CreateActionComponent(), ActionDefibrilateBase::DefibrillateServer(), GetSpecialtyWeight(), ActionGiveBloodSelf::OnEndAnimationLoopServer(), ActionGiveBloodTarget::OnEndAnimationLoopServer(), ActionCollectBloodSelf::OnEndServer(), ActionCollectBloodTarget::OnEndServer(), ActionCollectSampleSelf::OnEndServer(), ActionCollectSampleTarget::OnEndServer(), ActionFoldObject::OnExecuteServer(), ActionHarvestCrops::OnExecuteServer(), ActionDisinfectPlantBit::OnExecuteServer(), ActionHandcuffTarget::OnExecuteServer(), ActionPlaceFireplaceIndoor::OnExecuteServer(), ActionPlaceFireplaceIntoBarrel::OnExecuteServer(), ActionPlaceOvenIndoor::OnExecuteServer(), ActionRepairWithToolFromHands::OnExecuteServer(), ActionInjectSelf::OnExecuteServer(), ActionInjectTarget::OnExecuteServer(), ActionDisinfectPlant::OnFinishProgressClient(), ActionWaterPlant::OnFinishProgressClient(), OnFinishProgressServer(), ActionBuildPart::OnFinishProgressServer(), ActionBuryBody::OnFinishProgressServer(), ActionCoverHeadSelf::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), ActionDestroyPart::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionDisinfectPlant::OnFinishProgressServer(), ActionDismantlePart::OnFinishProgressServer(), ActionDrainLiquid::OnFinishProgressServer(), ActionFillObject::OnFinishProgressServer(), ActionIgniteFireplaceByAir::OnFinishProgressServer(), ActionLockDoors::OnFinishProgressServer(), ActionMineBush::OnFinishProgressServer(), ActionMineRock::OnFinishProgressServer(), ActionMountBarbedWire::OnFinishProgressServer(), ActionPourLiquid::OnFinishProgressServer(), ActionRepairPart::OnFinishProgressServer(), ActionRepairShelter::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionShave::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionTransferLiquid::OnFinishProgressServer(), ActionUnlockDoors::OnFinishProgressServer(), ActionUnmountBarbedWire::OnFinishProgressServer(), ActionUnpackBox::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUseRangefinder::OnFinishProgressServer(), ActionWaterPlant::OnFinishProgressServer(), ActionWringClothes::OnFinishProgressServer(), ActionDeployBase::OnFinishProgressServer(), ActionBurnSewSelf::OnFinishProgressServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCPR::OnFinishProgressServer(), ActionGiveSalineSelf::OnFinishProgressServer(), ActionGiveSalineTarget::OnFinishProgressServer(), ActionSplintSelf::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionTestBloodSelf::OnFinishProgressServer(), ActionTestBloodTarget::OnFinishProgressServer(), ActionBuildShelter::OnFinishProgressServer(), ActionPlantSeed::Process() и ActionUncoverHeadBase::UncoverHead().
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Используется в ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCarHornLong::ActionCarHornLong(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrinkPondContinuous(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEnterLadder::ActionEnterLadder(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSidePlateInteract::ActionSidePlateInteract(), ActionSplintSelf::ActionSplintSelf(), ActionStartEngine(), ActionStopEngine::ActionStopEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWorldCraft::ActionWorldCraft(), ActionWorldFlagActionSwitch::ActionWorldFlagActionSwitch(), ActionWorldLiquidActionSwitch::ActionWorldLiquidActionSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), CreateActionComponent(), CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), GetStanceMask(), SmptAnimMetaBase::Init(), SmptAnimMetaBase::Play(), ActionDigWorms::SetDiggingAnimation(), ActionFillBottleBase::SetupStance() и UncoverHead().
ref ActionTarget m_Target |
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Используется в ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionAnimateSeats::ActionAnimateSeats(), ActionAttachOnProxy::ActionAttachOnProxy(), ActionAttachOnSelection::ActionAttachOnSelection(), ActionAttachPowerSourceToPanel::ActionAttachPowerSourceToPanel(), ActionAttachToConstruction::ActionAttachToConstruction(), ActionAttachWheels::ActionAttachWheels(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionClose::ActionClose(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseCarDoors::ActionCloseCarDoors(), ActionCloseCarDoorsOutside::ActionCloseCarDoorsOutside(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDetach(), ActionDetachFromTarget::ActionDetachFromTarget(), ActionDetachPowerSourceFromPanel::ActionDetachPowerSourceFromPanel(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionDrinkCan::ActionDrinkCan(), ActionDrinkPondContinuous(), ActionDropItem(), ActionEatBig::ActionEatBig(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionEnterLadder::ActionEnterLadder(), ActionExitLadder::ActionExitLadder(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldMap::ActionFoldMap(), ActionFoldObject::ActionFoldObject(), ActionForceABite::ActionForceABite(), ActionForceASip::ActionForceASip(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionITest::ActionITest(), ActionLoadMagazine::ActionLoadMagazine(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionNextCombinationLockDial::ActionNextCombinationLockDial(), ActionNextCombinationLockDialOnTarget::ActionNextCombinationLockDialOnTarget(), ActionOpen::ActionOpen(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenCarDoors::ActionOpenCarDoors(), ActionOpenCarDoorsOutside::ActionOpenCarDoorsOutside(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPickupChicken::ActionPickupChicken(), ActionSingleUseBase::ActionPin(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceObject::ActionPlaceObject(), ActionPlaceOnGround::ActionPlaceOnGround(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPlugIn::ActionPlugIn(), ActionPlugIntoFence::ActionPlugIntoFence(), ActionPlugTargetIntoThis::ActionPlugTargetIntoThis(), ActionPourLiquid::ActionPourLiquid(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionPullOutPlug::ActionPullOutPlug(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRemovePlant::ActionRemovePlant(), ActionRemoveSeed::ActionRemoveSeed(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStartEngine(), ActionStopEngine::ActionStopEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeABite::ActionTakeABite(), ActionTakeArrow::ActionTakeArrow(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeASip::ActionTakeASip(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionTakeMaterialToHandsSwitch::ActionTakeMaterialToHandsSwitch(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionToggleNVMode::ActionToggleNVMode(), ActionTogglePlaceObject::ActionTogglePlaceObject(), ActionToggleTentOpen::ActionToggleTentOpen(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffPowerGenerator::ActionTurnOffPowerGenerator(), ActionTurnOffSpotlight::ActionTurnOffSpotlight(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight(), ActionTurnOffWhileInHands::ActionTurnOffWhileInHands(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnChemlight::ActionTurnOnChemlight(), ActionTurnOnHeatpack::ActionTurnOnHeatpack(), ActionTurnOnPowerGenerator::ActionTurnOnPowerGenerator(), ActionTurnOnSpotlight::ActionTurnOnSpotlight(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWeaponFlashlight::ActionTurnOnWeaponFlashlight(), ActionTurnOnWhileInHands::ActionTurnOnWhileInHands(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnfoldBandana::ActionUnfoldBandana(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionSingleUseBase::ActionUnpin(), ActionUnplugThisByCord::ActionUnplugThisByCord(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraftCancel::ActionWorldCraftCancel(), ActionWorldCraftSwitch::ActionWorldCraftSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionZoomIn::ActionZoomIn(), ActionZoomOut::ActionZoomOut(), CreateActionComponent(), ActionHandsPartSwitch::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ScriptedWidgetEventHandler::DropdownPrefab(), FirearmActionAttachMagazine::FirearmActionAttachMagazine(), FirearmActionLoadMultiBullet::FirearmActionLoadMultiBullet(), GetText(), ScriptedWidgetEventHandler::HideTooltip(), ScriptedWidgetEventHandler::ModsMenuTooltip(), ActionBuildPart::OnActionInfoUpdate(), ActionDestroyPart::OnActionInfoUpdate(), OnActionInfoUpdate(), ActionDismantlePart::OnActionInfoUpdate(), ActionFillObject::OnActionInfoUpdate(), ActionLockAttachment::OnActionInfoUpdate(), ActionMineBase::OnActionInfoUpdate(), ActionRepairPart::OnActionInfoUpdate(), ActionViewBinoculars::OnActionInfoUpdate(), ActionWorldCraft::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionHarvestCrops::OnActionInfoUpdate(), ActionTakeMaterialToHands::OnActionInfoUpdate(), ActionTuneFrequencyOnGround::OnActionInfoUpdate(), ScriptedWidgetEventHandler::OnMouseButtonDown(), ScriptedWidgetEventHandler::SetText(), ScriptedWidgetEventHandler::ShowTooltip() и UncoverHead().
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Используется в ActionBuildPart::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionBuildShelter::DetermineConstructionSounds(), ActionWorldCraft::GetText(), ActionBuildShelter::GetText(), GetVariantID(), ActionBuildPart::OnActionInfoUpdate(), ActionWorldCraft::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionBuildPart::SetupAction(), ActionWorldCraft::SetupAction(), ActionBuildShelter::SetupAction() и SetVariantID().
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Используется в GetVariantManager(), GetVariants(), GetVariantsCount(), HasVariants() и UpdateVariants().