DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | ActionOverrideData |
class | ActionBase |
Перечисления | |
enum | ActionConditionMask { ACM_NO_EXEPTION = 0 , ACM_IN_VEHICLE = 1 , ACM_ON_LADDER = 2 , ACM_SWIMMING = 4 , ACM_RESTRAIN = 8 , ACM_RAISED = 16 , ACM_ON_BACK = 32 , ACM_THROWING = 64 , ACM_LEANING = 128 , ACM_BROKEN_LEGS = 256 , ACM_IN_FREELOOK = 512 } |
Элементы перечислений | |
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ACM_NO_EXEPTION | |
ACM_IN_VEHICLE | |
ACM_ON_LADDER | |
ACM_SWIMMING | |
ACM_RESTRAIN | |
ACM_RAISED | |
ACM_ON_BACK | |
ACM_THROWING | |
ACM_LEANING | |
ACM_BROKEN_LEGS | |
ACM_IN_FREELOOK |
ActionOverrideData Managed ActionData |
Используется в ActionBase::CreateActionData() и ActionManagerClient::PerformActionStart().
ref ActionBase m_Action |
Используется в RandomizeSignalValues() и RollNextResultChance().
ActionBaseCB m_Callback |
int m_CommandUID = -1 |
Используется в ActionSingleUseBase::ActionCondition(), ActionDetach(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDisinfectSelf(), ActionDrinkCan::ActionDrinkCan(), ActionDrinkCookingPot::ActionDrinkCookingPot(), ActionDrinkPondContinuous(), ActionDropItem(), ActionEatFruit::ActionEatFruit(), ActionForceConsume(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionRepairCarEngine(), ActionStartEngine(), ActionTakeASip::ActionTakeASip(), ActionInteractLoopBase::ActionWashHandsWaterOne(), CreateActionComponent(), CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), SetIgnitingAnimation(), SetupAction(), ActionDigGardenPlot::SetupAnimation(), SetupAnimation() и UncoverHead().
int m_CommandUIDProne = -1 |
int m_DelayedAnimationEventID |
ItemBase m_MainItem |
PlayerBase m_Player |
int m_PossibleStanceMask |
bool m_ReciveEndInput |
int m_RefreshJunctureTimer |
int m_RefreshReservationTimer |
ref array<ref InventoryLocation> m_ReservedInventoryLocations |
int m_StanceMask = -1 |
Используется в ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDrinkPondContinuous(), ActionFillBottleSnow::ActionFillBottleSnow(), ActionForceConsume(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionPickBerry::ActionPickBerry(), ActionPushBoat::ActionPushBoat(), ActionPushCar::ActionPushCar(), ActionRepairBoatChassis::ActionRepairBoatChassis(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionSidePlateInteract::ActionSidePlateInteract(), ActionStartEngine(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionInteractLoopBase::ActionWashHandsWaterOne(), CreateActionComponent(), CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), SmptAnimMetaBase::Init(), SmptAnimMetaBase::Play() и UncoverHead().
int m_State |
ref ActionTarget m_Target |
bool m_WasActionStarted |
bool m_WasExecuted |