Защищенные члены | |
| void | VehicleLightsComponent (notnull EntityAI parent) |
| void | RegisterSelection (string name, array< ref VehicleLightSelectionData > data) |
| void | RegisterLight (string name, VehicleLightData data) |
| void | SetSelectionMaterial (string name) |
| void | EnableLight (string name) |
| bool | LightExist (string name) |
| void | AttachLightOnPoint (string name, string pointName, string targetPointName, int mode) |
| void | AttachLightOnObject (string name, vector position, vector orientation, int mode, int boneIndex=-1) |
| void | DisableLight (string name) |
| void | DestroyLight (string name) |
| void | SetLightTypeAndMode (string name, int lightType, int mode) |
Защищенные данные | |
| ref map< string, ref array< ref VehicleLightSelectionData > > | m_SelectionMap |
| ref map< string, ref VehicleLightData > | m_LightMap |
Закрытые данные | |
| EntityAI | m_Parent |
См. определение в файле VehicleLightsComponent.c строка 41