142 {
144 if (data && data.m_Light)
145 {
146 data.m_Light.FadeOut();
147 data.m_Light = null;
148 }
149 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void VehicleLightData(VehicleLightProfileBase profile)
ref map< string, ref VehicleLightData > m_LightMap