DayZ 1.30
DayZ Explorer by KGB
 
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◆ AttachLightOnObject()

void VehicleLightsComponent::AttachLightOnObject ( string name,
vector position,
vector orientation,
int mode,
int boneIndex = -1 )
inlineprotected

См. определение в файле VehicleLightsComponent.c строка 128

129 {
130 VehicleLightData data = m_LightMap.Get(name);
131 if (data && data.m_Light)
132 {
133 data.m_Light.AttachOnObjectPivot(m_Parent, boneIndex, position, orientation);
134 if (mode == VehicleLightMode.SEGREGATED)
135 data.m_Light.SegregateLight();
136 else if (mode == VehicleLightMode.AGGREGATED)
137 data.m_Light.AggregateLight();
138 }
139 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
vector position
Определения DustKickupEffects.c:20
vector orientation
Определения DustKickupEffects.c:21
void VehicleLightData(VehicleLightProfileBase profile)
Определения VehicleLightsComponent.c:21
EntityAI m_Parent
Определения VehicleLightsComponent.c:43
ref map< string, ref VehicleLightData > m_LightMap
Определения VehicleLightsComponent.c:46

Перекрестные ссылки m_LightMap, m_Parent, name, orientation, position и VehicleLightData().