129 {
131 if (data && data.m_Light)
132 {
134 if (mode == VehicleLightMode.SEGREGATED)
135 data.m_Light.SegregateLight();
136 else if (mode == VehicleLightMode.AGGREGATED)
137 data.m_Light.AggregateLight();
138 }
139 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void VehicleLightData(VehicleLightProfileBase profile)
ref map< string, ref VehicleLightData > m_LightMap