67 {
69 if (!data || (data && data.Count() == 0))
70 {
71 ErrorEx(
string.Format(
"No VehicleLightSelectionData available for key:%1",
name));
72 return;
73 }
74
75 foreach (VehicleLightSelectionData selectionData : data)
76 {
77 string material =
m_Parent.ConfigGetString(selectionData.m_MaterialName);
79 m_Parent.SetObjectMaterial(selectionData.m_SelectionId, material);
80 }
81 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ref map< string, ref array< ref VehicleLightSelectionData > > m_SelectionMap
static const string Empty