152 {
154 if (data && data.m_Light)
155 {
156 data.m_Light.Destroy();
157 data.m_Light = null;
158 }
159 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void VehicleLightData(VehicleLightProfileBase profile)
ref map< string, ref VehicleLightData > m_LightMap