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CfgParamArray | GetNewCfgParamArray (array< ref CfgParam > params) |
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CfgParamBool | GetNewCfgParamBool (bool value) |
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CfgParamFloat | GetNewCfgParamFloat (float value) |
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CfgParamInt | GetNewCfgParamInt (int value) |
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CfgParamString | GetNewCfgParamString (string value) |
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CfgParamArray | SetArray (string key, array< ref CfgParam > params) |
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array< ref CfgParam > | GetArray (string key) |
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CfgParamBool | SetBool (string key, bool value) |
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bool | GetBool (string key) |
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CfgParamFloat | SetFloat (string key, float value) |
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float | GetFloat (string key) |
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CfgParamInt | SetInt (string key, int value) |
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int | GetInt (string key) |
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CfgParamString | SetString (string key, string value) |
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string | GetString (string key) |
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void | GetSubParametersInStringArray (string setting_name, string sub_param_name, out TStringArray arr) |
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void | PluginConfigDebugProfile () |
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array< ref CfgParam > | GetDefaultBatchRectParams () |
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override void | OnInit () |
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override string | GetFileName () |
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override string | GetSubFolderName () |
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bool | GetSceneEditorDrawSelection () |
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void | SetSceneEditorDrawSelection (bool value) |
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bool | GetSceneEditorLoadPlayerPos () |
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void | SetSceneEditorLoadPlayerPos (bool value) |
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int | GetSceneEditorRotationAngle () |
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void | SetSceneEditorRotationAngle (int value) |
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int | GetTabSelected () |
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void | SetTabSelected (int value) |
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int | GetSpawnLocIndex () |
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void | SetSpawnLocIndex (int value) |
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int | GetFilterOrderReversed () |
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void | SetFilterOrderReversed (bool reversed) |
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string | GetDefaultPreset () |
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void | SetDefaultPreset (string value) |
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array< ref CfgParam > | GetBatchSpawnRectangle () |
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void | SetBatchSpawnRectangle (int row, int column, float rowStep, float columnStep) |
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int | GetBatchSpawnQuantity () |
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void | SetBatchSpawnQuantity (int value) |
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string | GetItemSearch () |
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void | SetItemSearch (string value) |
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float | GetSpawnDistance () |
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void | SetSpawnDistance (float value) |
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bool | GetLogsEnabled () |
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void | SetLogsEnabled (bool value) |
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bool | GetCharacterLevelsVisible () |
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void | SetCharacterLevelsVisible (bool is_visible) |
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void | SetItemDebugPos (vector pos) |
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vector | GetItemDebugPos () |
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bool | GetCharacterStatsVisible () |
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void | SetCharacterStatsVisible (bool is_visible) |
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bool | GetCharacterModifiersVisible () |
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void | SetCharacterModifiersVisible (bool is_visible) |
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bool | GetCharacterAgentsVisible () |
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void | SetCharacterAgentsVisible (bool is_visible) |
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bool | GetCharacterDebugVisible () |
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void | SetCharacterDebugVisible (bool is_visible) |
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bool | GetCharacterStomachVisible () |
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void | SetCharacterStomachVisible (bool is_visible) |
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bool | GetFreeCameraCrosshairVisible () |
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void | SetFreeCameraCrosshairVisible (bool is_visible) |
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bool | GetVersionVisible () |
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void | SetVersionVisible (bool is_visible) |
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bool | GetMergeType () |
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void | SetMergeType (bool is_visible) |
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string | GetSoundsetFilter () |
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void | SetSoundsetFilter (string content) |
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bool | GetTempVisible () |
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void | SetTempVisible (bool is_visible) |
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bool | GetHealthVisible () |
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void | SetHealthVisible (bool is_visible) |
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bool | GetShowItemPreview () |
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void | SetShowItemPreview (bool show) |
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int | GetConfigClassesFlag () |
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void | SetConfigClassesFlag (int flag) |
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int | GetItemCategoryFlag () |
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void | SetItemCategoryFlag (int flag) |
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bool | CustomLocationsAdd (string name, vector position) |
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void | CustomLocationsRemove (string name) |
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TStringArray | GetPresets () |
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void | SetPreset (string preset_name, int index=-1) |
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void | RemovePreset (string preset_name) |
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bool | GetPresetItems (string preset_name, out TStringArray arr, string param_name="") |
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bool | PresetAdd (string preset_name) |
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bool | PresetRemove (string preset_name) |
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bool | PresetRename (string old_preset_name, string new_preset_name) |
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bool | ItemAddToPreset (string preset_name, string item_name) |
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bool | ItemRemoveFromPreset (string preset_name, int item_index) |
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bool | SwapItem (string preset_name, int item1_index, int item2_index) |
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array< ref CfgParam > | GetItemParams (string preset_name, int item_index) |
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CfgParam | GetItemParam (string preset_name, int item_index, string param_name) |
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float | GetItemHealth (string preset_name, int item_index) |
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bool | SetItemHealth (string preset_name, int item_index, float health) |
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int | GetItemQuantity (string preset_name, int item_index) |
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bool | SetItemQuantity (string preset_name, int item_index, int quantity) |
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bool | GetItemWithPhysics (string preset_name, int item_index) |
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bool | SetItemWithPhysics (string preset_name, int item_index, bool with_physics) |
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void | GetLocationsData (out array< ref LocationParams > arr, bool isCustom) |
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CfgParamInt | GetNewCfgParamInt (int value) |
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CfgParamInt | SetInt (string key, int value) |
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int | GetInt (string key) |
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void | PluginConfigEmotesProfile () |
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override string | GetFileName () |
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int | GetEmoteSlot1 () |
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void | SetEmoteSlot1 (int emoted_id) |
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int | GetEmoteSlot2 () |
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void | SetEmoteSlot2 (int emoted_id) |
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int | GetEmoteSlot3 () |
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void | SetEmoteSlot3 (int emoted_id) |
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int | GetEmoteSlot4 () |
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void | SetEmoteSlot4 (int emoted_id) |
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int | GetEmoteSlot5 () |
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void | SetEmoteSlot5 (int emoted_id) |
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int | GetEmoteSlot6 () |
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void | SetEmoteSlot6 (int emoted_id) |
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int | GetEmoteSlot7 () |
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void | SetEmoteSlot7 (int emoted_id) |
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int | GetEmoteSlot8 () |
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void | SetEmoteSlot8 (int emoted_id) |
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int | GetEmoteSlot9 () |
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void | SetEmoteSlot9 (int emoted_id) |
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int | GetEmoteSlot10 () |
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void | SetEmoteSlot10 (int emoted_id) |
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int | GetEmoteSlot11 () |
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void | SetEmoteSlot11 (int emoted_id) |
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int | GetEmoteFromSlot (string slot) |
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override void | OnInit () |
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string | GetPathScenes () |
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override string | GetFileName () |
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void | SceneRename (string scene_name, string scene_name_new) |
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void | SceneDelete (string scene_name) |
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void | SceneDuplicate (string scene_name) |
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TStringArray | GetSceneList () |
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string | EncodeInitScript (string script) |
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string | DecodeInitScript (string script) |
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void | SceneDataSave (SceneData scene) |
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void | SaveSceneSettings (SceneData scene) |
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void | SaveSceneWeather (SceneData scene) |
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void | SaveScenePlayer (SceneData scene) |
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void | SaveSceneObjects (SceneData scene) |
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SceneData | SceneDataLoad (string scene_name) |
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void | LoadSceneSettings (SceneData scene) |
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void | LoadSceneWeather (SceneData scene) |
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void | LoadScenePlayer (SceneData scene) |
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void | LoadSceneObjects (SceneData scene) |
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override void | OnInit () |
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override string | GetFileName () |
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string | GetSceneEditorName () |
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void | SetSceneEditorName (string value) |
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