DayZ 1.27
DayZ Explorer by KGB
 
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Класс PluginConfigHandler

Защищенные члены

CfgParamArray GetNewCfgParamArray (array< ref CfgParam > params)
 
CfgParamBool GetNewCfgParamBool (bool value)
 
CfgParamFloat GetNewCfgParamFloat (float value)
 
CfgParamInt GetNewCfgParamInt (int value)
 
CfgParamString GetNewCfgParamString (string value)
 
CfgParamArray SetArray (string key, array< ref CfgParam > params)
 
array< ref CfgParamGetArray (string key)
 
CfgParamBool SetBool (string key, bool value)
 
bool GetBool (string key)
 
CfgParamFloat SetFloat (string key, float value)
 
float GetFloat (string key)
 
CfgParamInt SetInt (string key, int value)
 
int GetInt (string key)
 
CfgParamString SetString (string key, string value)
 
string GetString (string key)
 
void GetSubParametersInStringArray (string setting_name, string sub_param_name, out TStringArray arr)
 
void PluginConfigDebugProfile ()
 
array< ref CfgParamGetDefaultBatchRectParams ()
 
array< ref CfgParamGetDefaultCameraPresetsParams ()
 
array< ref CfgParamGetDefaultWeatherPresetsParams ()
 
override void OnInit ()
 
void LoadCameraPresets ()
 
void LoadWeatherPresets ()
 
void AddCameraPreset (string name, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset)
 
void RemoveCameraPreset (string name)
 
void AddWeatherPreset (string name, float overcast, float rain, float snow, float fog, float windM, float windD, float volFogDD, float volFogHD, float volFogHB)
 
void RemoveWeatherPreset (string name)
 
override string GetFileName ()
 
override string GetSubFolderName ()
 
bool GetSceneEditorDrawSelection ()
 
void SetSceneEditorDrawSelection (bool value)
 
bool GetSceneEditorLoadPlayerPos ()
 
void SetSceneEditorLoadPlayerPos (bool value)
 
int GetSceneEditorRotationAngle ()
 
void SetSceneEditorRotationAngle (int value)
 
int GetTabSelected ()
 
void SetTabSelected (int value)
 
int GetSpawnLocIndex ()
 
void SetSpawnLocIndex (int value)
 
int GetFilterOrderReversed ()
 
void SetFilterOrderReversed (bool reversed)
 
string GetDefaultPreset ()
 
void SetDefaultPreset (string value)
 
array< ref CfgParamGetBatchSpawnRectangle ()
 
void SetBatchSpawnRectangle (int row, int column, float rowStep, float columnStep)
 
int GetBatchSpawnQuantity ()
 
void SetBatchSpawnQuantity (int value)
 
string GetItemSearch ()
 
void SetItemSearch (string value)
 
float GetSpawnDistance ()
 
void SetSpawnDistance (float value)
 
bool GetLogsEnabled ()
 
void SetLogsEnabled (bool value)
 
bool GetCharacterLevelsVisible ()
 
void SetCharacterLevelsVisible (bool is_visible)
 
void SetItemDebugPos (vector pos)
 
vector GetItemDebugPos ()
 
bool GetCharacterStatsVisible ()
 
void SetCharacterStatsVisible (bool is_visible)
 
bool GetCharacterModifiersVisible ()
 
void SetCharacterModifiersVisible (bool is_visible)
 
bool GetCharacterAgentsVisible ()
 
void SetCharacterAgentsVisible (bool is_visible)
 
bool GetCharacterDebugVisible ()
 
void SetCharacterDebugVisible (bool is_visible)
 
bool GetCharacterStomachVisible ()
 
void SetCharacterStomachVisible (bool is_visible)
 
bool GetFreeCameraCrosshairVisible ()
 
void SetFreeCameraCrosshairVisible (bool is_visible)
 
bool GetVersionVisible ()
 
void SetVersionVisible (bool is_visible)
 
bool GetMergeType ()
 
void SetMergeType (bool is_visible)
 
string GetSoundsetFilter ()
 
void SetSoundsetFilter (string content)
 
bool GetTempVisible ()
 
void SetTempVisible (bool is_visible)
 
bool GetHealthVisible ()
 
void SetHealthVisible (bool is_visible)
 
bool GetHorticultureVisible ()
 
void SetHorticultureVisible (bool is_visible)
 
bool GetShowItemPreview ()
 
void SetShowItemPreview (bool show)
 
int GetConfigClassesFlag ()
 
void SetConfigClassesFlag (int flag)
 
int GetItemCategoryFlag ()
 
void SetItemCategoryFlag (int flag)
 
bool CustomLocationsAdd (string name, vector position)
 
void CustomLocationsRemove (string name)
 
array< ref ScriptConsoleCameraDOFPresetGetCameraPresets ()
 
array< ref ScriptConsoleWeatherPresetGetWeatherPresets ()
 
TStringArray GetPresets ()
 
void SetPreset (string preset_name, int index=-1)
 
void RemovePreset (string preset_name)
 
bool GetPresetItems (string preset_name, out TStringArray arr, string param_name="")
 
bool PresetAdd (string preset_name)
 
bool PresetRemove (string preset_name)
 
bool PresetRename (string old_preset_name, string new_preset_name)
 
bool ItemAddToPreset (string preset_name, string item_name)
 
bool ItemRemoveFromPreset (string preset_name, int item_index)
 
bool SwapItem (string preset_name, int item1_index, int item2_index)
 
array< ref CfgParamGetItemParams (string preset_name, int item_index)
 
CfgParam GetItemParam (string preset_name, int item_index, string param_name)
 
float GetItemHealth (string preset_name, int item_index)
 
bool SetItemHealth (string preset_name, int item_index, float health)
 
int GetItemQuantity (string preset_name, int item_index)
 
bool SetItemQuantity (string preset_name, int item_index, int quantity)
 
bool GetItemWithPhysics (string preset_name, int item_index)
 
bool SetItemWithPhysics (string preset_name, int item_index, bool with_physics)
 
void GetLocationsData (out array< ref LocationParams > arr, bool isCustom)
 
CfgParamInt GetNewCfgParamInt (int value)
 
CfgParamInt SetInt (string key, int value)
 
int GetInt (string key)
 
void PluginConfigEmotesProfile ()
 
override string GetFileName ()
 
int GetEmoteSlot1 ()
 
void SetEmoteSlot1 (int emoted_id)
 
int GetEmoteSlot2 ()
 
void SetEmoteSlot2 (int emoted_id)
 
int GetEmoteSlot3 ()
 
void SetEmoteSlot3 (int emoted_id)
 
int GetEmoteSlot4 ()
 
void SetEmoteSlot4 (int emoted_id)
 
int GetEmoteSlot5 ()
 
void SetEmoteSlot5 (int emoted_id)
 
int GetEmoteSlot6 ()
 
void SetEmoteSlot6 (int emoted_id)
 
int GetEmoteSlot7 ()
 
void SetEmoteSlot7 (int emoted_id)
 
int GetEmoteSlot8 ()
 
void SetEmoteSlot8 (int emoted_id)
 
int GetEmoteSlot9 ()
 
void SetEmoteSlot9 (int emoted_id)
 
int GetEmoteSlot10 ()
 
void SetEmoteSlot10 (int emoted_id)
 
int GetEmoteSlot11 ()
 
void SetEmoteSlot11 (int emoted_id)
 
int GetEmoteFromSlot (string slot)
 
override void OnInit ()
 
string GetPathScenes ()
 
override string GetFileName ()
 
void SceneRename (string scene_name, string scene_name_new)
 
void SceneDelete (string scene_name)
 
void SceneDuplicate (string scene_name)
 
TStringArray GetSceneList ()
 
string EncodeInitScript (string script)
 
string DecodeInitScript (string script)
 
void SceneDataSave (SceneData scene)
 
void SaveSceneSettings (SceneData scene)
 
void SaveSceneWeather (SceneData scene)
 
void SaveScenePlayer (SceneData scene)
 
void SaveSceneObjects (SceneData scene)
 
SceneData SceneDataLoad (string scene_name)
 
void LoadSceneSettings (SceneData scene)
 
void LoadSceneWeather (SceneData scene)
 
void LoadScenePlayer (SceneData scene)
 
void LoadSceneObjects (SceneData scene)
 
override void OnInit ()
 
override string GetFileName ()
 
string GetSceneEditorName ()
 
void SetSceneEditorName (string value)
 

Защищенные статические члены

static PluginConfigDebugProfile GetInstance ()
 
static PluginConfigEmotesProfile GetInstance ()
 
static PluginMissionConfig GetInstance ()
 

Защищенные данные

const string SCENE_DRAW_SELECTION = "scene_editor_draw_selection"
 
const string SCENE_LOAD_PLAYER_POS = "scene_editor_load_player_pos"
 
const string SCENE_ROTATION_ANGLE = "scene_editor_rotation_angle"
 
const string ITEM_TAB_SELECTED = "console_TabSelected"
 
const string PRESET_LIST = "console_presets"
 
const string PRESET_DEFAULT = "console_preset_default"
 
const string ITEM_SEARCH = "console_ItemSearch"
 
const string SPAWN_DISTANCE = "console_SpawnDistance"
 
const string CHAR_STATS_VIS = "console_character_stats_visible"
 
const string CHAR_LEVELS_VIS = "console_character_levels_visible"
 
const string CHAR_MODIFIERS_VIS = "console_character_modifiers_visible"
 
const string CHAR_AGENTS_VIS = "console_character_agents_visible"
 
const string CHAR_DEBUG_VIS = "console_character_debug_visible"
 
const string CHAR_STOMACH_VIS = "console_character_stomach_visible"
 
const string FREE_CAMERA_CROSSHAIR = "console_free_camera_crosshair_visible"
 
const string VERSION_VIS = "console_version_visible"
 
const string MERGE_TYPE = "category_merge_type"
 
const string TEMP_VIS = "console_temperature_visible"
 
const string HEALTH_VIS = "console_health_visible"
 
const string HORTICULTURE_VIS = "console_horticulture_visible"
 
const string SUB_PARAM_ITEM = "item"
 
const string SUB_PARAM_ITEM_NAME = "name"
 
const string SUB_PARAM_ITEM_HEALTH = "health"
 
const string SUB_PARAM_ITEM_QUANTITY = "quantity"
 
const string SUB_PARAM_ITEM_WITH_PHYSICS = "with_physics"
 
const string LOGS_ENABLED = "logs_enabled"
 
const string CONFIG_CLASSES_FLAG = "toggled_config_classes_flag"
 
const string ITEM_CATEGORY_FLAG = "toggled_item_categories_flag"
 
const string ITEM_PREVIEW = "show_item_preview"
 
const string BATCH_RECT = "batch_spawn_rect"
 
const string BATCH_QUANT = "batch_spawn_quantity"
 
const string SOUNDFILTER = "soundset_editbox"
 
const string ITEMDEBUG = "item_debug"
 
const string SPAWN_LOC_INDEX = "spawn_loc_index"
 
const string FILTER_REVERSED = "filter_order_reversed"
 
const string CAMERA_PRESETS_LIST = "camera_presets"
 
const string WEATHER_PRESETS_LIST = "weather_presets"
 
ref map< string, ref CfgParamm_DefaultValues
 
ref TStringArray m_PresetList
 
const string POSITION_NAME_ROOT = "console_positions_"
 
ref array< ref ScriptConsoleCameraDOFPresetm_CameraPresets
 
ref array< ref ScriptConsoleWeatherPresetm_WeatherPresets
 
string FILE_ROOT = "$saves:"
 
const string FILE_ROOT_SCENES = "scenes"
 
const string PARAM_MISSION = "Mission"
 
const string PARAM_TIME = "InitTime"
 
const string PARAM_YEAR = "InitYear"
 
const string PARAM_MONTH = "InitMonth"
 
const string PARAM_DAY = "InitDay"
 
const string PARAM_HOUR = "InitHour"
 
const string PARAM_MINUTE = "InitMinute"
 
const string PARAM_OVERCAST = "WeatherInitOvercast"
 
const string PARAM_RAIN = "WeatherInitRain"
 
const string PARAM_FOG = "WeatherInitFog"
 
const string PARAM_WIND_F = "WeatherInitWindForce"
 
const string PARAM_PLAYER = "Player"
 
const string PARAM_OBJ_COUNT = "SceneObjectsCount"
 
const string PARAM_OBJ_NAME = "SceneObject"
 
const string PARAM_OBJ_ATT = "Att"
 
const string PARAM_OBJ_LNK = "Lnk"
 
const string PARAM_OBJ_TYPE = "type"
 
const string PARAM_OBJ_POS = "position"
 
const string PARAM_OBJ_ROT = "rotation"
 
const string PARAM_OBJ_DMG = "damage"
 
const string PARAM_OBJ_HLT = "health"
 
const string PARAM_OBJ_ISCR = "init_script"
 
TStringArray m_CfgTemplate
 
string m_FileSceneName
 
const string FILE_NAME = "scene_editor.cfg"
 
const string SCENE_EDITOR_SCENE = "scene_load"
 

Подробное описание

См. определение в файле PluginConfigDebugProfile.c строка 50