82 {
83 string file_path =
GetPathScenes()+
"\\"+scene_name+
"."+PluginSceneManager.SCENE_SUFIX;
84 string file_path_new = file_path;
85
86 int i = 0;
88 {
89 file_path_new =
GetPathScenes()+
"\\"+scene_name+
"_copy"+i.ToString()+
"."+PluginSceneManager.SCENE_SUFIX;
90 i++;
91 }
92
93 PluginFileHandler.FileDuplicate(file_path, file_path_new);
94 }
proto bool FileExist(string name)
Check existence of file.