1862 {
1864 return;
1865 string world =
g_Game.GetWorldName();
1868 array<ref CfgParam> params =
GetArray(paramName);
1869
1870 for (int i = 0; i < params.Count(); i++)
1871 {
1872 CfgParamArray param = CfgParamArray.Cast(params.Get(i));
1873 array<ref CfgParam> prms = param.GetValues();
1874 CfgParamString par = CfgParamString.Cast(prms.Get(0));
1875 if (par.GetValue() ==
name)
1876 {
1877 params.RemoveOrdered(i);
1878 break;
1879 }
1880 }
1881
1882
1883 SaveConfigToFile();
1884 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
const string POSITION_NAME_ROOT
array< ref CfgParam > GetArray(string key)
proto int ToLower()
Changes string to lowercase. Returns length.