1330 {
1331 int i;
1333 for (i = 0; i < weather_params.Count(); i++)
1334 {
1335 CfgParamArray presetParam = CfgParamArray.Cast(weather_params.Get(i));
1336 if (!presetParam)
1337 continue;
1338
1339 CfgParamString paramName = CfgParamString.Cast(presetParam.GetValueByName(
"Name",
CFG_TYPE_STRING));
1340 if (paramName.GetValue() ==
name)
1341 {
1342 weather_params.Remove(i);
1343 break;
1344 }
1345 }
1346
1347 SaveConfigToFile();
1348
1350 {
1352 if (weatherPreset.Name ==
name)
1353 {
1355 break;
1356 }
1357 }
1358 }
const int CFG_TYPE_STRING
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ScriptConsoleWeatherPreset(string name, float overcast, float rain, float snow, float fog, float windMagnitude, float windDir, float volFogDD, float volFogHD, float volFogHB)
const string WEATHER_PRESETS_LIST
ref array< ref ScriptConsoleWeatherPreset > m_WeatherPresets
array< ref CfgParam > GetArray(string key)