См. определение в файле WeaponManager.c строка 45
46 {
63
66
71
72#ifdef DEVELOPER
73 m_BurstOption = 0;
74#endif
75 }
ActionBase m_ControlAction
int m_PendingWeaponActionAcknowledgmentID
ref array< Magazine > m_MagazinePilesInInventory
int m_ForceEjectBulletTimestamp
Magazine m_PendingTargetMagazine
int m_LastAcknowledgmentID
bool m_WaitToSyncJamChance
ref array< Magazine > m_SuitableMagazines
Weapon_Base m_WeaponInHand
ref array< MagazineStorage > m_MagazineStorageInInventory
Magazine m_PreparedMagazine
ref InventoryLocation m_PendingInventoryLocation
int m_PendingWeaponAction
MagazineStorage m_MagazineInHand
int m_AnimationRefreshCooldown
Перекрестные ссылки m_AnimationRefreshCooldown, m_canEnd, m_ControlAction, m_ForceEjectBulletTimestamp, m_InProgress, m_IsEventSended, m_LastAcknowledgmentID, m_MagazineInHand, m_MagazinePilesInInventory, m_MagazineStorageInInventory, m_NewJamChance, m_PendingInventoryLocation, m_PendingTargetMagazine, m_PendingWeaponAction, m_PendingWeaponActionAcknowledgmentID, m_player, m_PreparedMagazine, m_readyToStart, m_SuitableMagazines, m_WaitToSyncJamChance, m_WantContinue и m_WeaponInHand.