DayZ 1.27
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◆ WeaponManager()

void WeaponManager::WeaponManager ( PlayerBase player)
inlineprotected

См. определение в файле WeaponManager.c строка 45

46 {
48 m_player = player;
52 m_WeaponInHand = NULL;
53 m_MagazineInHand = NULL;
54 m_ControlAction = NULL;
57 m_InProgress = false;
58 m_WantContinue = true;
59 m_IsEventSended = false;
60 m_canEnd = false;
61 m_readyToStart = false;
63
64 m_NewJamChance = -1;
66
67 m_MagazinePilesInInventory = new array<Magazine>;
68 m_MagazineStorageInInventory = new array<MagazineStorage>;
69 m_SuitableMagazines = new array<Magazine>;
70 m_PreparedMagazine = null;
71
72#ifdef DEVELOPER
73 m_BurstOption = 0;
74#endif
75 }
PlayerBase m_player
Определения WeaponManager.c:5
bool m_readyToStart
Определения WeaponManager.c:22
ActionBase m_ControlAction
Определения WeaponManager.c:25
bool m_WantContinue
Определения WeaponManager.c:19
int m_PendingWeaponActionAcknowledgmentID
Определения WeaponManager.c:9
bool m_IsEventSended
Определения WeaponManager.c:18
ref array< Magazine > m_MagazinePilesInInventory
Определения WeaponManager.c:33
bool m_InProgress
Определения WeaponManager.c:17
int m_ForceEjectBulletTimestamp
Определения WeaponManager.c:26
float m_NewJamChance
Определения WeaponManager.c:39
Magazine m_PendingTargetMagazine
Определения WeaponManager.c:10
int m_LastAcknowledgmentID
Определения WeaponManager.c:7
bool m_WaitToSyncJamChance
Определения WeaponManager.c:40
ref array< Magazine > m_SuitableMagazines
Определения WeaponManager.c:35
Weapon_Base m_WeaponInHand
Определения WeaponManager.c:23
ref array< MagazineStorage > m_MagazineStorageInInventory
Определения WeaponManager.c:34
Magazine m_PreparedMagazine
Определения WeaponManager.c:36
ref InventoryLocation m_PendingInventoryLocation
Определения WeaponManager.c:13
int m_PendingWeaponAction
Определения WeaponManager.c:12
bool m_canEnd
Определения WeaponManager.c:15
MagazineStorage m_MagazineInHand
Определения WeaponManager.c:24
int m_AnimationRefreshCooldown
Определения WeaponManager.c:43

Перекрестные ссылки m_AnimationRefreshCooldown, m_canEnd, m_ControlAction, m_ForceEjectBulletTimestamp, m_InProgress, m_IsEventSended, m_LastAcknowledgmentID, m_MagazineInHand, m_MagazinePilesInInventory, m_MagazineStorageInInventory, m_NewJamChance, m_PendingInventoryLocation, m_PendingTargetMagazine, m_PendingWeaponAction, m_PendingWeaponActionAcknowledgmentID, m_player, m_PreparedMagazine, m_readyToStart, m_SuitableMagazines, m_WaitToSyncJamChance, m_WantContinue и m_WeaponInHand.