См. определение в файле WeaponManager.c строка 887
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919 if (!
GetGame().IsMultiplayer())
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923 else
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933 float actual_chance_to_jam;
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947 return;
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949
951 return;
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974 else
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980 else
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993 }
void SetSutableMagazines()
bool m_WaitToSyncJamChance
ref array< Magazine > m_SuitableMagazines
void RefreshAnimationState()
Weapon_Base m_WeaponInHand
MagazineStorage m_MagazineInHand
int m_AnimationRefreshCooldown
void StartPendingAction()
proto native CGame GetGame()
Перекрестные ссылки Math::AbsFloat(), GetGame(), m_AnimationRefreshCooldown, m_canEnd, m_InIronSight, m_InOptic, m_InProgress, m_IsEventSended, m_justStart, m_MagazineInHand, m_NewJamChance, m_player, m_readyToStart, m_SuitableMagazines, m_WaitToSyncJamChance, m_WeaponInHand, OnWeaponActionEnd(), RefreshAnimationState(), DayZPlayerSyncJunctures::SendWeaponJamChance(), SetSutableMagazines() и StartPendingAction().