11 adjustedOpen =
Math.
Clamp(adjustedOpen,0,1);
17 adjustedClose =
Math.
Clamp(adjustedClose,0,1);
void UndergroundHandlerClient(PlayerBase player)
UndergroundTrigger m_TransitionalTrigger
EffectSound m_AmbientSound
proto native World GetWorld()
static float EaseInOutCubic(float t)
static float EaseOutQuad(float t)
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your...
bool CalculateEyeAcco(float timeSlice)
void ProcessSound(float timeSlice)
void ProcessLighting(float timeSlice)
void CalculateEyeAccoTarget()
string m_LinkedDoorSelection
proto native void SetExplicitVolumeFactor_EnvSounds2D(float factor, float fadeTime)
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...