25 return item.GetWet() < item.GetWetMax();
39 super.OnStart(action_data);
41 action_data.
m_Player.TryHideItemInHands(
true);
46 action_data.
m_Player.TryHideItemInHands(
false);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ActionWetClothingInHandsBaseCB ActionContinuousBaseCB ActionWetClothingInHandsBase()
override void OnEnd(ActionData action_data)
int GetStanceMask(PlayerBase player)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStart(ActionData action_data)
override void CreateConditionComponents()
void ActionWetClothingInHandsWater()
override bool IsClothing()
DayZPlayerConstants
defined in C++
const int LIQUID_GROUP_WATER
class HumanCommandLadder HumanCommandSwim()