38 {
39 EntityAI mainItem = action_data.m_MainItem;
40
41 string color = mainItem.ConfigGetString("color");
42 string className = "WaterproofBag_" + color;
43
44 EntityAI result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
45 EntityAI result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"Rope");
46
47 if (!result1 || !result2)
48 return;
49
50 MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
51 MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
52
53 action_data.m_MainItem.Delete();
54 }