38 {
40
41 string color = mainItem.ConfigGetString("color");
42 string className = "WaterproofBag_" + color;
43
44 EntityAI result1 = action_data.
m_Player.SpawnEntityOnGroundRaycastDispersed(className);
45 EntityAI result2 = action_data.
m_Player.SpawnEntityOnGroundRaycastDispersed(
"Rope");
46
47 if (!result1 || !result2)
48 return;
49
50 MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
51 MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
52
54 }