DayZ 1.30
DayZ Explorer by KGB
 
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ActionWashHeadWell.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionWashHeadWellCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHFACEPOND;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17
18 m_Text = "#STR_Wash_Head";
19 }
20
21 override typename GetInputType()
22 {
24 }
25
31
32 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
33 {
34 Object targetObject = target.GetObject();
35 if (targetObject)
36 {
37 TIntArray componentIndices = new TIntArray();
38 targetObject.GetActionComponentsForSelectionName(targetObject.GetViewGeometryLevel(), UAMisc.LIQUID_SOURCE_SELECTION, componentIndices);
39 if (componentIndices.Count() > 0 && componentIndices.Find(target.GetComponentIndex()) == -1)
40 return false;
41 }
42
43 return true;
44 }
45
46 override void OnStart(ActionData action_data)
47 {
48 super.OnStart(action_data);
49
50 action_data.m_Player.TryHideItemInHands(true);
51 }
52
53 override void OnEnd(ActionData action_data)
54 {
55 action_data.m_Player.TryHideItemInHands(false);
56 }
57
58 override bool IsLockTargetOnUse()
59 {
60 return false;
61 }
62
63 override protected float GetEyeIrritationReduction() { return 50.0; }
64}
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
bool IsLockTargetOnUse()
Определения ActionBase.c:102
void CreateConditionComponents()
Определения ActionBase.c:245
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
int m_StanceMask
Определения ActionBase.c:61
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ActionWashHeadWellCB ActionContinuousBaseCB ActionWashHeadWell()
Определения ActionWashHeadWell.c:11
void OnStart(Param par=null)
Определения PPERequestPlatformsBase.c:787
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override GetInputType()
Определения ActionContinuousBase.c:179
PlayerBase m_Player
Определения ActionBase.c:40
Определения ActionBase.c:22
override void CreateActionComponent()
Определения ActionWashHeadWell.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:244
Определения CCINone.c:2
Определения CCTLiquid.c:2
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:114
const string LIQUID_SOURCE_SELECTION
Определения ActionConstants.c:180
Определения ActionConstants.c:176
const float WASH_HANDS
Определения ActionConstants.c:87
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
array< int > TIntArray
Определения EnScript.c:733
const int LIQUID_HOTWATER
Определения 3_Game/DayZ/constants.c:590
const int LIQUID_GROUP_WATER
Определения 3_Game/DayZ/constants.c:594
const int LIQUID_SNOW
Определения 3_Game/DayZ/constants.c:586
void OnEnd()
Определения Sound.c:226