34 Object targetObject = target.GetObject();
39 if (componentIndices.Count() > 0 && componentIndices.Find(target.GetComponentIndex()) == -1)
48 super.OnStart(action_data);
50 action_data.
m_Player.TryHideItemInHands(
true);
55 action_data.
m_Player.TryHideItemInHands(
false);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ActionWashHeadWellCB ActionContinuousBaseCB ActionWashHeadWell()
override void CreateActionComponent()
float GetEyeIrritationReduction()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const string LIQUID_SOURCE_SELECTION
DayZPlayerConstants
defined in C++
const int LIQUID_HOTWATER
const int LIQUID_GROUP_WATER