DayZ 1.27
DayZ Explorer by KGB
 
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someMission.c
См. документацию.
2{
3 Print("Creating Mission: "+ path);
4
5 // g_Game.SetMissionPath(path); Done from C++ now
6
7 if (g_Game.IsMultiplayer() && g_Game.IsServer())
8 {
9 return new MissionServer;
10 }
11
12#ifdef NO_GUI
13 return new MissionDummy;
14#endif
15 MissionMainMenu m;
16 if (path.Contains("NoCutscene"))
17 {
18 m = new MissionMainMenu();
19 m.m_NoCutscene = true;
20 return m;
21 }
22
23 if (path.Contains("intro"))
24 {
25 m = new MissionMainMenu();
26 m.m_NoCutscene = false;
27 return m;
28 }
29 else
30 {
31 if( path == "" )
32 {
33 return new MissionDummy;
34 }
35#ifndef NO_GUI_INGAME
36 return new MissionGameplay;
37#else
38 return new MissionDummy;
39#endif
40 }
41}
DayZGame g_Game
Определения DayZGame.c:3868
string path
Определения OptionSelectorMultistate.c:142
Mission class.
Определения gameplay.c:687
proto void Print(void var)
Prints content of variable to console/log.
Mission CreateMission(string path)
Определения someMission.c:1