1class Head_Default
extends Head
24 if (!ConfigIsExisting(
"HairHiding"))
85 if ( !
m_Head.ConfigIsExisting(
"HairHiding") )
89 int selectionIdx = -1;
123 g_Game.ConfigGetTextArray(
path +
" memberSelections", tempArrayStr);
124 int indexInOriginalArray = -2;
126 for (
int i = 0; i < tempArrayStr.Count(); i++)
128 indexInOriginalArray =
m_Head.m_HeadHairSelectionArray.Find(tempArrayStr.Get(i));
129 if ( idx == indexInOriginalArray )
131 g_Game.ConfigGetTextArray(
path +
" simpleSelectionName", tempArrayStr);
132 for (i = 0; i < tempArrayStr.Count(); i++)
ref array< string > m_HeadHairSelectionArray
bool IsHandlingException()
bool GetHeadHideableSelections(out array< string > selections)
bool m_handling_exception
ref map< int, ref SelectionTranslation > m_HeadHairHidingStateMap
void InitSelectionTranslation()
int GetSelectionIndex(string str)
bool SearchAndTranslate(string path, int idx)
void InitTranslatedSelections(int idx)
ref array< int > m_TranslatedSelections
void SetSelectionState(bool state)
ref array< int > GetTranslatedSelections()
void SelectionTranslation(Head_Default head, int idx)
bool m_TranslationFinished
Result for an object found in CGame.IsBoxCollidingGeometryProxy.