30 {
31 Object target_object = target.GetObject();
32 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
33 Fence fence = Fence.Cast( target_object );
34
35 if ( fence && fence.IsLocked() && selection == "wall_interact" )
36 {
37 return true;
38 }
39
40 return false;
41 }