30    {
   31        Object target_object = target.GetObject();
 
   32        string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
   33        Fence fence = Fence.Cast( target_object );
   34        
   35        if ( fence && fence.IsLocked() && selection == "wall_interact" )
   36        {
   37            return true;
   38        }
   39        
   40        return false;
   41    }