DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void ActionDestroyCombinationLock::OnFinishProgressServer ( ActionData action_data)
inlineprivate

См. определение в файле ActionDestroyCombinationLock.c строка 43

44 {
45 Fence fence = Fence.Cast( action_data.m_Target.GetObject() );
46 if ( fence )
47 {
48 CombinationLock combination_lock = fence.GetCombinationLock();
49 if ( combination_lock )
50 {
51 combination_lock.AddHealth("","",-(combination_lock.GetMaxHealth("","")/CYCLES));
52
53 if ( combination_lock.IsDamageDestroyed() )
54 {
55 combination_lock.UnlockServer( action_data.m_Player, fence );
56 GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( combination_lock.DestroyLock, 200, false );
57 }
58 }
59 }
60
61 action_data.m_MainItem.DecreaseHealth( UADamageApplied.SAW_LOCK, false );
62 }
void CombinationLock()
Определения CombinationLock.c:33
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки ActionData, CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CYCLES, CGame::GetCallQueue(), GetGame() и UADamageApplied::SAW_LOCK.