Граф наследования:LaughterSymptom:Закрытые члены | |
| override void | OnInit () |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
Закрытые члены унаследованные от SymptomBase | |
| void | OnAnimationFinish () |
| void | OnAnimationStart () |
| void | OnAnimationPlayFailed () |
| void | OnInit () |
| this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here | |
| void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| bool | CanActivate () |
| void | OnUpdateClient (PlayerBase player, float deltatime) |
| gets called every frame | |
| void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| void | OnGetActivatedClient (PlayerBase player) |
| void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| void | OnGetDeactivatedClient (PlayerBase player) |
| override void | OnInit () |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnInit () |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
Дополнительные унаследованные члены | |
Закрытые данные унаследованные от SymptomBase | |
| PPERequester_FeverEffects | m_Requester |
| const float | BLUR_STRENGTH_MIN = 0.15 |
| const float | BLUR_STRENGTH_MAX = 0.25 |
| const int | BLUR_DURATION_TIME_MIN = 1.5 |
| const int | BLUR_DURATION_TIME_MAX = 2.5 |
| const int | MIN_TIME_BETWEEN_EFFECTS = 25.0 |
| const int | MAX_TIME_BETWEEN_EFFECTS = 35.0 |
| float | m_EffectDuration |
| PPERequester_HMPGhosts | m_Requester |
| const int | EFFECT_DURATION_TIME_MIN = 6 |
| const int | EFFECT_DURATION_TIME_MAX = 10 |
См. определение в файле LaughterState.c строка 1