6 m_ID = SymptomIDs.SYMPTOM_LAUGHTER;
22 player.SpreadAgentsEx(3);
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
override void OnGetActivatedClient(PlayerBase player)
gets called once on a Symptom which is being activated
override void OnGetDeactivatedServer(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
static bool IsSymptomLogEnable()
bool m_DestroyOnAnimFinish