DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnGetActivatedServer()

override void LaughterSymptom::OnGetActivatedServer ( PlayerBase player)
inlineprivate

gets called once on an Symptom which is being activated

См. определение в файле LaughterState.c строка 16

17 {
18 if (LogManager.IsSymptomLogEnable())
19 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
20
21 PlaySound(EPlayerSoundEventID.SYMPTOM_LAUGHTER);
22 player.SpreadAgentsEx(3);
23 }
string Debug()
Определения CachedEquipmentStorageBase.c:29
proto string ToString()
void PlaySound()
Определения HungerSoundHandler.c:39
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, PlaySound(), Debug::SymptomLog() и ToString().