DayZ 1.27
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◆ OnGetActivatedClient()

override void LaughterSymptom::OnGetActivatedClient ( PlayerBase player)
inlineprivate

gets called once on a Symptom which is being activated

См. определение в файле LaughterState.c строка 26

27 {
28 if (LogManager.IsSymptomLogEnable())
29 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
30 }
proto string ToString()
void Debug()
Определения UniversalTemperatureSource.c:349
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().