DayZ 1.27
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◆ OnGetDeactivatedServer()

override void LaughterSymptom::OnGetDeactivatedServer ( PlayerBase player)
inlineprivate

only gets called once on an active Symptom that is being deactivated

См. определение в файле LaughterState.c строка 33

34 {
35 if (LogManager.IsSymptomLogEnable())
36 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
37 }
proto string ToString()
void Debug()
Определения UniversalTemperatureSource.c:349
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().