Закрытые члены | |
Weapon | GetWeaponInHands () |
void | WeaponDebug () |
void | ~WeaponDebug () |
void | RemoveAllShapes (bool is_exit=false) |
void | OnCommandHandlerUpdate () |
void | OnKeyDown (KeyCode key) |
void | CycleDebugMode () |
void | OnPostFrameUpdate () |
void | DrawBarrelMemoryPoints (vector begin_point, vector end_point) |
void | DrawLineOfFire (vector begin_point, vector end_point) |
void | AddPosToCyclicBuffer (vector pos) |
void | OrderTrailArray () |
void | DrawEyePoint (Weapon weapon) |
vector | GetEyePointPosition (Weapon weapon) |
void | DisplayGeneralInfo () |
void | DisplayTargetInfo () |
void | DrawLineOfFireMuzzleToHit (vector begin_point, vector camera_dir, vector camera_pos) |
void | DrawLineOfFireCameraHybrid (vector usti_hlavne_position, vector camera_dir, vector camera_pos, vector konec_hlavne_position) |
См. определение в файле WeaponDebug.c строка 11