Закрытые члены | |
| Weapon | GetWeaponInHands () |
| void | WeaponDebug () |
| void | ~WeaponDebug () |
| void | RemoveAllShapes (bool is_exit=false) |
| void | OnCommandHandlerUpdate () |
| void | OnKeyDown (KeyCode key) |
| void | CycleDebugMode () |
| void | OnPostFrameUpdate () |
| void | DrawBarrelMemoryPoints (vector begin_point, vector end_point) |
| void | DrawLineOfFire (vector begin_point, vector end_point) |
| void | AddPosToCyclicBuffer (vector pos) |
| void | OrderTrailArray () |
| void | DrawEyePoint (Weapon weapon) |
| vector | GetEyePointPosition (Weapon weapon) |
| void | DisplayGeneralInfo () |
| void | DisplayTargetInfo () |
| void | DrawLineOfFireMuzzleToHit (vector begin_point, vector camera_dir, vector camera_pos) |
| void | DrawLineOfFireCameraHybrid (vector usti_hlavne_position, vector camera_dir, vector camera_pos, vector konec_hlavne_position) |
См. определение в файле WeaponDebug.c строка 11