188 {
189 DbgUI.Begin("sway weight", 50, 50);
190 DayZPlayerImplement player = DayZPlayerImplement.Cast(
g_Game.GetPlayer());
191 float sway_weight = player.GetAimingModel().GetSwayWeight();
192 DbgUI.Text(
"value: " + sway_weight.
ToString());
193 DbgUI.Text("Hold P to draw debug line");
194 DbgUI.Text("Press X to simulate fire");
195
196
197
198 DbgUI.End();
199 }
proto string ToString(bool simple=true)