157 {
159 {
164 vector usti_hlavne_position = weapon.GetSelectionPositionMS( "usti hlavne" );
165 vector konec_hlavne_position = weapon.GetSelectionPositionMS( "konec hlavne" );
166 usti_hlavne_position = weapon.ModelToWorld(usti_hlavne_position);
167 konec_hlavne_position = weapon.ModelToWorld(konec_hlavne_position);
168
170 {
172 }
173
175 {
177 }
178
180 {
182 }
183
185 {
188 }
189
191
192
197
198
199
200
201
202
203 }
204 }
proto native vector GetCurrentCameraPosition()
proto native vector GetCurrentCameraDirection()
void DrawBarrelMemoryPoints(vector begin_point, vector end_point)
vector m_AimTrailOrdered[BUFFER_SIZE]
void DisplayGeneralInfo()
void DrawLineOfFire(vector begin_point, vector end_point)
void RemoveAllShapes(bool is_exit=false)
void DrawLineOfFireMuzzleToHit(vector begin_point, vector camera_dir, vector camera_pos)
Weapon GetWeaponInHands()
void AddPosToCyclicBuffer(vector pos)
void DrawLineOfFireCameraHybrid(vector usti_hlavne_position, vector camera_dir, vector camera_pos, vector konec_hlavne_position)
void DrawEyePoint(Weapon weapon)
proto native CGame GetGame()