129 {
131 if (weapon)
132 {
134
135 vector cameraDirection =
g_Game.GetCurrentCameraDirection();
136 vector cameraPosition =
g_Game.GetCurrentCameraPosition();
137 vector usti_hlavne_position = weapon.GetSelectionPositionLS( "usti hlavne" );
138 usti_hlavne_position = weapon.ModelToWorld(usti_hlavne_position);
139
141
143 {
145 {
147 }
148 else
149 {
151 }
152 }
153
156 }
157 }
vector m_AimTrailOrdered[BUFFER_SIZE]
void DisplayGeneralInfo()
eWeaponDebugMode m_CurrentMode
void RemoveAllShapes(bool is_exit=false)
void DrawLineOfFireMuzzleToHit(vector begin_point, vector camera_dir, vector camera_pos)
Weapon GetWeaponInHands()