22 action_data.m_MainItem.Delete();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
void ActionHandcuffTarget()
override void CreateConditionComponents()
void ActionSingleUseBase()
AnalyticsManagerClient GetAnalyticsClient()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()