27 g_Game.GetAnalyticsClient().OnActionRestrain();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref ActionTarget m_Target
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
void ActionHandcuffTarget()
override void CreateConditionComponents()
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++