DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ DynamicArea_Flare()

void DynamicArea_Flare::DynamicArea_Flare ( )
inlineprivate

См. определение в файле DynamicArea_Flare.c строка 7

8 {
9 SetEventMask( EntityEvent.FRAME );
10 SetFlags( EntityFlags.ACTIVE, false );
11
12 // We create the particle effect
13 m_Particle = ParticleManager.GetInstance().PlayOnObject( ParticleList.FLAREPROJ_ACTIVATE_RED, this );
14
15 // We specify we will delete this object after set time
16 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater( GetGame().ObjectDeleteOnClient, LIFETIME, false, this );
17 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
const float LIFETIME
Определения DynamicArea_Flare.c:5
Particle m_Particle
Определения DynamicArea_Flare.c:6
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
proto native void SetFlags(ShapeFlags flags)
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
EntityFlags
Entity flags.
Определения EnEntity.c:115
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), ParticleList::FLAREPROJ_ACTIVATE_RED, CGame::GetCallQueue(), GetGame(), LIFETIME, m_Particle, ParticleManager() и SetFlags().