23 if (item.GetWet() >= item.GetWetMax())
26 Object targetObject = target.GetObject();
32 if (componentIndices.Count() > 0 && componentIndices.Find(target.GetComponentIndex()) == -1)
41 super.OnStart(action_data);
43 action_data.
m_Player.TryHideItemInHands(
true);
48 action_data.
m_Player.TryHideItemInHands(
false);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ActionWetClothingInHandsBaseCB ActionContinuousBaseCB ActionWetClothingInHandsBase()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEnd(ActionData action_data)
void ActionWetClothingInHandsWell()
override void OnStart(ActionData action_data)
override void CreateConditionComponents()
override bool IsClothing()
const string LIQUID_SOURCE_SELECTION
DayZPlayerConstants
defined in C++