319 {
320
321 if (!
GetGame().IsMultiplayer())
322 {
324 }
325 else
326 {
328 }
329
331 #ifdef DEVELOPER
332 SetDebugDeveloper_item(entity);
333 #endif
335 {
337 }
338
343 if (item)
344 {
347
350
352
355
358 }
359
361 {
363 }
364
366 {
368 }
369 else
370 {
372 }
374 }
void ShowWidgets(bool show)
void GetLocalProperties(EntityAI entity, array< ref Param > properties, bool client=false)
void FillServerFinalVars(int count, ParamsReadContext ctx, array< ref Param > params)
void FillAgentArray(ParamsReadContext ctx, int agents_count)
void DisplayAll(EntityAI item, array< ref Param > vars_server, array< ref Param > vars_client, string debug_text_server)
static ref Param1< int > PARAM1_INT
static ref Param1< string > PARAM1_STRING
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()