DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | CfgGameplayJson |
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg Подробнее... | |
class | ITEM_DataBase |
class | ITEM_PlayerData |
class | ITEM_ShockHandlingData |
class | ITEM_StaminaData |
class | ITEM_MovementData |
class | ITEM_BaseBuildingData |
class | ITEM_HologramData |
class | ITEM_ConstructionData |
class | ITEM_UIData |
data for UI, in-game HUD, and similar Подробнее... | |
class | ITEM_HitIndicationData |
class | ITEM_MapData |
Функции | |
void | ITEM_DataBase () |
bool | ValidateServer () |
void ITEM_DataBase | ( | ) |
Перекрестные ссылки disableBaseDamage, disableContainerDamage, disableRespawnDialog и GetGame().
bool allowStaminaAffectInertia = 1 |
bool disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Используется в ITEM_DataBase().
bool disableContainerDamage |
Используется в ITEM_DataBase().
bool disableRespawnDialog |
Используется в ITEM_DataBase().
bool disableRespawnInUnconsciousness |
float healthDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
int lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
ref TStringArray playerRestrictedAreaFiles |
float rotationSpeedJog = 0.15 |
float rotationSpeedSprint = 0.15 |
float shockDepletionSpeed = 10 |
float staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
float timeToSprint = 0.45 |
float timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
float timeToStrafeSprint = 0.3 |
ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |