DayZ 1.27
DayZ Explorer by KGB
 
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Файл CfgGameplayDataJson.c

См. исходные тексты.

Структуры данных

class  CfgGameplayJson
 contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg Подробнее...
 
class  ITEM_DataBase
 
class  ITEM_PlayerData
 
class  ITEM_ShockHandlingData
 
class  ITEM_StaminaData
 
class  ITEM_MovementData
 
class  ITEM_BaseBuildingData
 
class  ITEM_HologramData
 
class  ITEM_ConstructionData
 
class  ITEM_UIData
 data for UI, in-game HUD, and similar Подробнее...
 
class  ITEM_HitIndicationData
 
class  ITEM_MapData
 
class  ITEM_VehicleData
 

Функции

void ITEM_DataBase ()
 
bool ValidateServer ()
 

Переменные

bool disableBaseDamage
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool disableContainerDamage
 
bool disableRespawnDialog
 
bool disableRespawnInUnconsciousness
 
ITEM_PlayerData InitServer
 
float timeToStrafeJog = 0.1
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
float rotationSpeedJog = 0.15
 
float timeToSprint = 0.45
 
float timeToStrafeSprint = 0.3
 
float rotationSpeedSprint = 0.15
 
bool allowStaminaAffectInertia = 1
 
int lightingConfig
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
ref array< stringobjectSpawnersArr
 
ref array< floatenvironmentMinTemps
 
ref array< floatenvironmentMaxTemps
 
ref array< floatwetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED}
 
ref TStringArray playerRestrictedAreaFiles
 
bool ignoreMapOwnership = false
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool ignoreNavItemsOwnership = false
 
bool displayPlayerPosition = false
 
bool displayNavInfo = true
 
float staminaDepletionSpeed = 10
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
float healthDepletionSpeed = 10
 
float shockDepletionSpeed = 10