Dayz 1.25
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Класс CfgGameplayJson

contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg Подробнее...

Закрытые члены

void InitServer ()
 Obsolete, 'InitServer' on individual json items is now called centrally.
 

Закрытые данные

int version = -1
 
ref ITEM_GeneralData GeneralData = new ITEM_GeneralData
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
ref ITEM_PlayerData PlayerData = new ITEM_PlayerData
 
ref ITEM_WorldData WorldsData = new ITEM_WorldData
 
ref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingData
 
ref ITEM_UIData UIData = new ITEM_UIData
 
ref ITEM_MapData MapData = new ITEM_MapData
 

Подробное описание

contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg

Методы

◆ InitServer()

void InitServer ( )
inlineprivate

Obsolete, 'InitServer' on individual json items is now called centrally.

8 {
9 }

Поля

◆ BaseBuildingData

ref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingData
private

◆ GeneralData

ref ITEM_GeneralData GeneralData = new ITEM_GeneralData
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

◆ MapData

ref ITEM_MapData MapData = new ITEM_MapData
private

◆ PlayerData

ref ITEM_PlayerData PlayerData = new ITEM_PlayerData
private

◆ UIData

ref ITEM_UIData UIData = new ITEM_UIData
private

◆ version

int version = -1
private

◆ WorldsData

ref ITEM_WorldData WorldsData = new ITEM_WorldData
private

Объявления и описания членов класса находятся в файле: