◆ InitServer()
◆ ValidateServer()
298 {
299 return true;
300 }
◆ hitDirectionBehaviour
int hitDirectionBehaviour = HitDirectionModes.STATIC |
|
private |
◆ hitDirectionBreakPointRelative
float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE |
|
private |
◆ hitDirectionIndicatorColorStr
string hitDirectionIndicatorColorStr |
|
private |
◆ hitDirectionMaxDuration
float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE |
|
private |
◆ hitDirectionOverrideEnabled
!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)
Используется в InitServer().
◆ hitDirectionScatter
float hitDirectionScatter = HitDirectionConstants.SCATTER |
|
private |
◆ hitDirectionStyle
int hitDirectionStyle = HitIndicatorType.SPLASH |
|
private |
◆ hitIndicationPostProcessEnabled
Объявления и описания членов класса находятся в файле: