8 m_Name =
"#STR_CraftMortarMix0";
74 if (!
ItemBase.CastTo(container, ingredients[1]))
78 if (container.GetIsFrozen())
82 int liquidType = container.GetLiquidType();
87 float qty = container.GetQuantity();
100 float current = container.GetQuantity();
102 if (current >= required)
104 container.AddQuantity(-required);
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
void AddResult(string item)
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
const float REQUIRED_QUANTITY
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++