DayZ 1.27
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◆ Init() [200/200]

override void RecipeBase::Init ( )
inlineprivate

См. определение в файле WriteLetter.c строка 3

4 {
5 m_Name = "#write_note";
6 m_IsInstaRecipe = true;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1.5;//animation length in relative time units
8 m_Specialty = -0.01;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0,"Pen_ColorBase");//you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = -10;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = true;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1,"Paper");//you can insert multiple ingredients this way
37
38 m_IngredientAddHealth[1] = -0;// 0 = do nothing
39 m_IngredientSetHealth[1] = -1; // -1 = do nothing
40 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
41 m_IngredientDestroy[1] = false;// false = do nothing
42 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
43
44 //----------------------------------------------------------------------------------------------------------------------
45
46 //result1
47 //AddResult("");//add results here
48
49 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
50 m_ResultSetQuantity[0] = -1;//-1 = do nothing
51 m_ResultSetHealth[0] = -1;//-1 = do nothing
52 m_ResultInheritsHealth[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
53 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
54 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
55 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
56 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
57
58 //----------------------------------------------------------------------------------------------------------------------
59 }
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:47
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143

Перекрестные ссылки InsertIngredient(), m_AnimationLength, m_IngredientAddHealth, m_IngredientAddQuantity, m_IngredientDestroy, m_IngredientSetHealth, m_IngredientUseSoftSkills, m_IsInstaRecipe, m_MaxDamageIngredient, m_MaxQuantityIngredient, m_MinDamageIngredient, m_MinQuantityIngredient, m_Name, m_ResultInheritsColor, m_ResultInheritsHealth, m_ResultReplacesIngredient, m_ResultSetFullQuantity, m_ResultSetHealth, m_ResultSetQuantity, m_ResultToInventory, m_ResultUseSoftSkills и m_Specialty.