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void | RecipeBase () |
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void | Init () |
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float | GetLengthInSecs () |
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float | GetSpecialty () |
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bool | IsRecipeAnywhere () |
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bool | CheckIngredientMatch (ItemBase item1, ItemBase item2) |
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void | InsertIngredient (int index, string ingredient) |
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void | InsertIngredientEx (int index, string ingredient, string soundCategory) |
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void | RemoveIngredient (int index, string ingredient) |
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void | AddResult (string item) |
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string | GetName () |
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bool | IsInstaRecipe () |
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void | SpawnItems (ItemBase ingredients[], PlayerBase player, array< ItemBase > spawned_objects) |
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void | ApplyModificationsResults (ItemBase sorted[], array< ItemBase > results, ItemBase result, PlayerBase player) |
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void | DeleleIngredientsPass () |
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void | ApplyModificationsIngredients (ItemBase sorted[], PlayerBase player) |
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bool | CheckConditions (ItemBase sorted[]) |
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bool | CheckRecipe (ItemBase item1, ItemBase item2, PlayerBase player) |
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void | OnSelectedRecipe (ItemBase item1, ItemBase item2, PlayerBase player) |
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void | OnSelected (ItemBase item1, ItemBase item2, PlayerBase player) |
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void | PerformRecipe (ItemBase item1, ItemBase item2, PlayerBase player) |
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void | ApplySoftSkillsSpecialty (PlayerBase player) |
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bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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int | GetID () |
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void | SetID (int id) |
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void | GetAllItems (array< string > items) |
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string | GetSoundCategory (int ingredientIndex, ItemBase item) |
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bool | IsItemInRecipe (string item) |
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int | GetIngredientMaskForItem (string item) |
| returns a mask which marks ingredient positions for a given item in this recipe(for example mask of value 3 [....000011] means this item is both ingredient 1 and 2 in this recipe[from right to left])
|
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int | GetAnimationCommandUID () |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override void | OnSelected (ItemBase item1, ItemBase item2, PlayerBase player) |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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void | TransferItemsToNew (PlayerBase player, ItemBase barrel_old, ItemBase barrel_new) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
|
override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
|
override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|
override void | Init () |
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override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
|