|
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override bool | IsRepeatable () |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override bool | IsRepeatable () |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| | final check for recipe's validity
|
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override void | OnSelected (ItemBase item1, ItemBase item2, PlayerBase player) |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| void | TransferItemsToNew (PlayerBase player, ItemBase barrel_old, ItemBase barrel_new) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override bool | IsRepeatable () |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
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| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
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| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override bool | IsRepeatable () |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |
| override void | Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight) |
| |
| override void | Init () |
| |
| override bool | CanDo (ItemBase ingredients[], PlayerBase player) |
| |