DayZ 1.30
DayZ Explorer by KGB
 
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Класс RecipeBase
+ Граф наследования:RecipeBase:

Защищенные члены

void CloseGunCase ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
void OpenGunCase ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
void SetBloodyHands (ItemBase ingredients[], PlayerBase player)
 

Защищенные данные

ref map< string, string > m_AllowedCombines
 

Закрытые члены

override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 final check for recipe's validity
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void OnSelected (ItemBase item1, ItemBase item2, PlayerBase player)
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
void TransferItemsToNew (PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override bool IsRepeatable ()
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 
override void Do (ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
 
override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 

Закрытые данные

const float REQUIRED_QUANTITY = 1000.0
 
float m_PercentageUsed = 0.05
 

Подробное описание

См. определение в файле AttachHolster.c строка 1