51{
53 {
54 return true;
55 }
56
58 {
59 if( !super.CanPlay(player) )
60 {
61 return false;
62 }
63 return true;
64 }
65
67 {
68 super.OnPlay(player);
69 if( player.CanSpawnBreathVaporEffect() )
70 player.SpawnBreathVaporEffect();
71 }
72
74 {
75 super.OnEnd();
76
78 StaminaSoundHandlerClient.Cast(
m_Player.m_PlayerSoundManagerClient.GetHandler(
eSoundHandlers.STAMINA)).PostponeStamina(1300);
79 }
80}
81
83{
85 {
90 }
91}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID