EPlayerSoundEventType m_HasPriorityOverTypes |
См. определение в файле PlayerSoundEventBase.c строка 40
Используется в PlayerSoundEventBase::DamageSoundEvents(), PlayerSoundEventBase::DrowningEvents(), PlayerSoundEventBase::ForceConsumeSoundEvent(), GetPriorityOverTypes(), HasPriorityOverCurrent(), PlayerSoundEventBase::HeatComfortEventsBase(), PlayerSoundEventBase::HoldBreathSoundEventBase(), InitEx(), PlayerSoundEventBase::InjurySoundEvents(), PlayerSoundEventBase::MeleeAttackSoundEvents(), PickupHeavySoundEvent(), PlayerSoundEventBase::PickupHeavySoundEvent(), StaminaSoundEventBase::StaminaNormalDummy(), PlayerSoundEventBase::StaminaSoundEventBase() и PlayerSoundEventBase::SymptomSoundEventBase().