58{
60 {
61 return true;
62 }
63
65 {
67 {
68 return false;
69 }
70 return true;
71 }
72
74 {
76 if(
player.CanSpawnBreathVaporEffect() )
77 player.SpawnBreathVaporEffect();
78 }
79
81 {
83
86 }
87}
88
90{
92 {
97 }
98}
DayZPlayer m_Player
Definition Hand_Events.c:42
override void OnPlay(PlayerBase player)
Definition JumpEvents.c:50
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
Definition JumpEvents.c:36
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
Definition JumpEvents.c:35
override void OnEnd()
Definition JumpEvents.c:57
override bool CanPlay()
Definition MindStates.c:16
eSoundHandlers
Definition PlayerSoundManager.c:5
Definition PlayerBaseClient.c:2