DayZ 1.27
DayZ Explorer by KGB
 
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◆ HasPriorityOverCurrent()

override bool JumpSoundEvent::HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

См. определение в файле JumpEvents.c строка 36

36 {
37 m_HasPriorityOverTypes = -1;//-1 for all
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3

Перекрестные ссылки m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID и m_Type.